Archive for the ‘Cataclysm’ Category
Goblin: Level 1-13
I started a Goblin hunter earlier this week and after totally completing the starter zone I have to say I’m pretty happy with what Blizzard has developed for The Horde’s newest allies. You start out in Kezan, a colorful area which is chaotic as only a goblin zone can be. Architecture is very similar to what you see in the current Venture Company areas or in the Shimmering Flats, and mishaps by the residents is not an uncommon occurrence. Goblins start out with two very nice racial skills; Rocket Jump (activates your rocket belt to jump forward) and Rocket Barrage (launches belt rockets at an enemy, dealing fire damage). Those who choose Alchemy as a profession will start with a 15 point skill advantage, and the Time is Money skill gives you a 1% increase in attack and casting speed. Perhaps the best racials though are Best Deals Anywhere, which gives you the best discount regardless of faction, and the parting gift you get as you exit the zone, a “pack hobgoblin” which allows you to call your very own banker, no matter where you are! He’s good for 1 minute and has a 30 minute cooldown.
Progression is managed though a pretty standard series of quests which will seem all too familiar to veteran players. First you get an introduction from the guy standing directly in front of you, who then sends you off to the next quest giver, located very close by. The sequence continues, with quests being a mix of kill, collect, deliver, and report, all designed to allow you to enlarge your realm of familiar territory without getting totally lost. I didn’t find any of it terribly challenging, but neither was it boring. “Cute” is the word that keeps coming to mind.
One very cool thing that makes this experience different than any of the previous starter areas is that after the first half dozen quests you’re given a Hot Rod to jet around in. It makes exploring the starter area much more fun and the comments you get from citizens when you accidentally run over them are classic. The fact that you’re given a quest in which the task at hand is to run over a series of “bad guys” makes it even more fun. You keep the Hot Rod for the rest of the time you’re in the “noob” area, which mean for some two dozen quests. The down side is that when you move to the next zone level, you lose your wheels and are back to walking.
Moving from the starter area to the full Lost Isles experience involves being teleported to the beach at Shipwreck Shore, which is on the second largest island. After a cut-scene plays through you start the first of another two dozen quests which include bomb-throwing monkeys, a gyrochoppa bombing run, and a couple of missions to help Thrall, as well as an escort quest through a cavern. Once done with these you’re sent off to Town-In-A-Box in a most goblin-esque way – launched through the air to land in your next new home, the largest of the three islands. The center of this island is a volcano and there are just over 50 more quests that can be obtained before you’re finally sent by boat to the newly constructed docks outside of Orgrimmar (on the beach, near Skull Rock).
A few things I noticed that are different from all the starter areas in the pre-Cataclysm races:
- There are a lot of phased quests, meaning you can’t get future quests until you’ve done the quests which come before. Anyone who’s completed Icecrown will recognize the pattern, and it works well in such a high level zone. How this will play out with veteran players who’ve already completed other starter zones numerous times, or even those who’ve completed the entire Goblin experience once or twice and don’t want to do it again remains to be seen.
- Rather than quests frequently being clustered, most of them were sequential. There were times when you could pick up three or four quests all together, but for the most part you obtained a quest, completed it, and turned it in before the next quest giver showed that she had quests available. Power players who rush through content by doing quests in clusters will find this frustrating.
- It doesn’t appear to me that you can leave Lost Isles until you’ve completed most of the quests. The NPC who gives you the exit quest is phased and there’s no way off the island except by boat…a boat which won’t leave the dock until you’ve got the exit quest. I’ll play through this at least once more to insure that this is actually a fact.
So, in a nutshell that’s Kezan and the Goblin race. It’s fun, colorful, and zany and should appeal to Horde-minded players who need a bit of change. I’ve tried during the week to think of the downsides to the Goblin race and all I’ve come up with is — they’re short!


Let’s Begin with the new Worgen town known as Gilneas. It has been hidden behind the Graymane walls, but now that the Cataclysm has ripped open those walls, we can see that there were humans back there! Humans that have been turned into some kind of warewolf guys. From the few pictures we have of the town it seems to look like something out of a Tim Burton movie. Long skinny houses, gloomy setting, with appearntly lots of rain. Blizzard Describes the town on their site in their own mystic words.
The World of Warcraft: Cataclysm announcement came to us with a few surprises. Many things will be changing with the expansion, including nearly every zone in Azeroth. I was personally surprised by this move. I thought (and a lot of people were with me on this one) that the Emerald Dream or perhaps something related to Pandaria. Even when information leaked that the expansion would indeed be Cataclysm, part of me though that some of the things that were announced were a bit ridiculous.
Night elf mages confused me, because I was under the impression that Night Elves couldn’t practice arcane magic. It was later addressed by Ghostcrawler, saying it would make sense when you play as one. Alright GC, guess we have to trust you on that one. Some people were arguing that goblin shaman don’t make sense. Looking at it from a lore standpoint, there is no reason to think otherwise. There’s no evidence in goblin lore that is definitive enough to say, “Why are goblins allowed to be shaman?” Also, certain other MMOs have had goblin shaman from the beginning, and it does seem to fit.
With the recent announcement of the new expansion for World of Warcraft, some jumped for joy while others were left considering if they should continue playing or not. Not much is yet known about Cataclysm or it’s effects on the already existing terrain, but consider this if you will.
As you have seen from the trailer, there are many canyons opening up in classic areas such as The Barrens. We also know that now you can fly anywhere in Azeroth with your flying mount. Now as long as they keep the task of getting a flying mount the same, that means you will not be able to get it until level 60. So there must be an easier way to get across these huge canyons for the earlier levels. Something perhaps like a bridge, but if that is so, it will literally make PVP servers full of ganking checkpoints for early level players. If they have to cross the bridge to get to the next town, the higher level players can simply wait for their prey at different areas on the map.
Now you have to know that at this point this is only speculation, but really how are Blizzard going to deal with getting across those huge canyons anyway? Join the discussion in our forums HERE.
Blizzard announced on Friday, the rumors of the third expansion in the World of Warcraft series were true. Along with the pre-mentioned new features of the game we told you about in our first post are a couple of other jaw-droppers.
- The expansion will offer seven new zones including The Lost Isles, Twilight Highlands and a sunken city that is set entirely underwater.

- Players will now be able to fly anywhere and everywhere in Azeroth. And they’ll be able to use underwater mounts.
There have alw
ays been many rumors around about new expansions or character classes or towns coming to World of Warcraft. How reliable these sources are is questionable and Blizzard is the really the only holding all the cards. One big rumor out there right now is about the possibility of a new expansion called Cataclysm. The Following are what is said to come with this new expansion.
-Level Cap brought up to 85 (The say they want to fit in a few more expansions before the eneviatable 100 level cap)
-New Races will be available. Goblins for the horde and Worgen for the alliance. Some Goblins have been enslaved by Deathwing, but there are still some that have refused and escaped his terany. The Worgen came from the Kingdom of Gilneas that dwel behind the now cracked open, Graymane Wall.