Network Links: GRGN | Middle-earth Center | Totally Warcraft | Zombicidal

Random Video

Get the Flash Player to see the wordTube Media Player.

Polls

Are you looking Forward to the Cataclysm?

View Results | Polls Archive

Loading ... Loading ...

Advertisement

 

The Lore

Chapter I: Mythos

The Titans and the Shaping of the Universe

No one knows exactly how the universe began. Some theorize that a catastrophic cosmic explosion sent the infinite worlds spinning out into the vastness of the Great Dark – worlds that would one day bear life forms of wondrous and terrible diversity. Others believe that the universe was created as a whole by a single all-powerful entity. Though the exact origins of the chaotic universe remain uncertain, it is clear that a race of powerful beings arose to bring stability to the various worlds and ensure a safe future for the beings that would follow in their footsteps.

The Titans, colossal, metallic-skinned gods from the far reaches of the cosmos, explored the newborn universe and set to work on the worlds they encountered. They shaped the worlds by raising mighty mountains and dredging out vast seas. They breathed skies and raging atmospheres into being. It was all part of their unfathomable, far-sighted plan to create order out of chaos. They even empowered primitive races to tend to their works and maintain the integrity of their respective worlds.

Ruled by an elite sect known as the Pantheon, the Titans brought order to a hundred million worlds scattered throughout the Great Dark Beyond during the first ages of creation. The benevolent Pantheon, which sought to safeguard these structured worlds, was ever vigilant against the threat of attack from the vile extra-dimensional entities of the Twisting Nether. The Nether, an ethereal dimension of chaotic magics that connected the myriad worlds of the universe, was home to an infinite number of malefic, demonic beings who sought only to destroy life and devour the energies of the living universe. Unable to conceive of evil or wickedness in any form, the Titans struggled to find a way to end the demons’ constant threat.

Sargeras and the Betrayal

Over time, demonic entities made their way into the Titans’ worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe.

The eredar, an insidious race of devilish sorcerers, used their warlock magics to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the eredar’s malevolent powers and turned into demons themselves. Though Sargeras’ nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures’ corruption and all-consuming evil. Incapable of fathoming such depravity, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether.

While his confusion and misery deepened, Sargeras was forced to contend with another group intent on disrupting the Titans’ order: the Nathrezim. This dark race of vampiric demons (also known as dreadlords) conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow. The nefarious, scheming dreadlords turned whole nations against one another by manipulating them into unthinking hatred and mistrust. Sargeras defeated the Nathrezim easily, but their corruption affected him deeply.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

In his fury, Sargeras shattered the prisons of the eredar and the Nathrezim and set the loathsome demons free. These cunning creatures bowed before the dark Titan’s vast rage and offered to serve him in whatever malicious ways they could. From the ranks of the powerful Eredar, Sargeras picked two champions to command his demonic army of destruction. Kil’jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras’ ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras’ vast armies into battle against any who might resist the Titan’s will.

Kil’jaeden’s first move was to enslave the vampiric dreadlords under his terrible power. The dreadlords served as his personal agents throughout the universe, and they took pleasure in locating primitive races for their master to corrupt and bring into the fold. First amongst the dreadlords was Tichondrius the Darkener. Tichondrius served Kil’jaeden as the perfect soldier and agreed to bring Sargeras’ burning will to all the dark corners of the universe.

The mighty Archimonde also empowered agents of his own. Calling upon the malefic pit lords and their barbarous leader, Mannoroth the Destructor, Archimonde hoped to establish a fighting elite that would scour creation of all life.

Once Sargeras saw that his armies were amassed and ready to follow his every command, he launched his raging forces into the vastness of the Great Dark. He referred to his growing army as the Burning Legion. To this date, it is still unclear how many worlds they consumed and burned on their unholy Burning Crusade across the universe.

The Old Gods and the Ordering of Azeroth

Unaware of Sargeras’ mission to undo their countless works, the Titans continued to move from world to world, shaping and ordering each planet as they saw fit. Along their journey they happened upon a small world that its inhabitants would later name Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders’ metallic touch.

The Pantheon, disturbed by the Old Gods’ penchant for evil, waged war upon the elementals and their dark masters. The Old Gods’ armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al’Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods’ citadels and chained the five evil gods far beneath the surface of the world. Without the Old Gods’ power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals’ departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.

The Titans empowered a number of races to help them fashion the world. To help them carve out the fathomless caverns beneath the earth, the Titans created the dwarf-like earthen from magical, living stone. To help them dredge out the seas and lift the land from the sea floor, the Titans created the immense but gentle sea giants. For many ages the Titans moved and shaped the earth, until at last there remained one perfect continent. At the continent’s center, the Titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land’s rich soil. Over time, plants, trees, monsters, and creatures of every kind began to thrive on the primordial continent. As twilight fell on the final day of their labors, the Titans named the continent Kalimdor: “land of eternal starlight”.

Charge of the Dragonflights

Satisfied that the small world had been ordered and that their work was done, the Titans prepared to leave Azeroth. However, before they departed, they charged the greatest species of the world with the task of watching over Kalimdor, lest any force should threaten its perfect tranquility. In that age, there were many dragonflights. Yet there were five flights that held dominion over their brethren. It was these five flights that the Titans chose to shepherd the budding world. The greatest members of the Pantheon imbued a portion of their power upon each of the flights’ leaders. These majestic dragons (as listed below) became known as the Great Aspects, or the Dragon Aspects.

Aman’Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honorable Nozdormu became known as the Timeless One.

Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind.

Eonar also blessed Alexstrasza’s younger sister, the lithe green dragon Ysera, with a portion of nature’s influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as the Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream.

Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.

Khaz’goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza’s greatest supporter.

Thus empowered, the Five Aspects were charged with the world’s defense in the Titans’ absence. With the dragons prepared to safeguard their creation, the Titans left Azeroth behind forever. Unfortunately it was only a matter of time before Sargeras learned of the newborn world’s existence….

The Waking World and the Well of Eternity

Ten thousand years before the orcs and humans clashed in their First War, the world of Azeroth cradled only one massive continent, surrounded by the sea. That landmass, known as Kalimdor, was home to a number of disparate races and creatures, all vying for survival amongst the savage elements of the waking world. At the dark continent’s center was a mysterious lake of incandescent energies. The lake, which would later be called the Well of Eternity, was the true heart of the world’s magic and natural power. Drawing its energies from the infinite Great Dark beyond the world, the Well acted as a mystical fount, sending its potent energies out across the world to nourish life in all its wondrous forms.

In time, a primitive tribe of nocturnal humanoids cautiously made their way to the edges of the mesmerizing enchanted lake. The feral, nomadic humanoids, drawn by the Well’s strange energies, built crude homes upon its tranquil shores. Over time, the Well’s cosmic power affected the tribe, making them strong, wise, and virtually immortal. The tribe adopted the name Kaldorei, which meant “children of the stars” in their native tongue. To celebrate their budding society, they constructed great structures and temples around the lake’s periphery.

The Kaldorei, or night elves as they would later be known, worshipped the moon goddess, Elune, and believed that she slept within the Well’s shimmering depths during the daylight hours. The early night elf priests and seers studied the Well with an insatiable curiosity, driven to plumb its untold secrets and power. As their society grew, the night elves explored the breadth of Kalimdor and encountered its other denizens. The only creatures that gave them pause were the ancient and powerful dragons. The great serpentine beasts were often reclusive, but they did much to safeguard the known lands from potential threats. The night elves discovered that the dragons held themselves to be the protectors of the world – and agreed that they and their secrets were best left alone.

In time, the night elves’ curiosity led them to meet and befriend a number of powerful entities, not the least of which was Cenarius, a mighty demigod of the primordial forestlands. The greathearted Cenarius grew fond of the inquisitive night elves and spent a great deal of time teaching them about the natural world. The tranquil Kaldorei developed a strong empathy for the living forests of Kalimdor and reveled in the harmonious balance of nature.

As the seemingly endless ages passed, the night elves’ civilization expanded both territorially and culturally. Their temples, roads, and dwelling places stretched across the breadth of the dark continent. Azshara, the night elves’ beautiful and gifted queen, built an immense, wondrous palace on the Well’s shore that housed her favored servitors within its bejeweled halls. Her servitors, whom she called the Quel’dorei or “Highborne”, doted on her every command and believed themselves to be greater than the rest of their brethren. Though Queen Azshara was loved equally by all of her people, the Highborne were secretly envied and disliked by the rest of the night elves.

Sharing the priests’ curiosity towards the Well of Eternity, Azshara ordered the Highborne to plumb its secrets and reveal its true purpose in the world. The Highborne buried themselves in their work and studied the Well ceaselessly. In time they developed the ability to manipulate and control the Well’s cosmic energies. As their experiments progressed, the Highborne found that they could use their newfound powers to either create or destroy at their leisure. The heedless Highborne had stumbled upon primitive magic and were now resolved to devote themselves to its mastery. Although they agreed that magic was inherently dangerous if handled irresponsibly, Azshara and her Highborne began to practice their spellcraft with reckless abandon. Cenarius and many wizened night elf scholars warned that only calamity would result from toying with the clearly volatile arts of magic. Even so, Azshara and her followers stubbornly continued to expand their burgeoning powers.

As their powers grew, a distinct change came over Azshara and the Highborne. The haughty, aloof upper class became increasingly callous and cruel towards their fellow night elves. A dark, brooding pall veiled Azshara’s once-entrancing beauty. She began to withdraw from her loving subjects and refused to interact with any but her trusted Highborne priests.

A young scholar named Malfurion Stormrage, who had spent much of his time studying the primitive arts of druidism, began to suspect that a terrible power was corrupting the Highborne and his beloved queen. Though he could not conceive of the evil that was to come, he knew that the night elves’ lives would soon be changed forever….

The War of the Ancients

[ 10,000 years before Warcraft I ]

The Highborne’s reckless use of magic sent ripples of energy spiraling out from the Well of Eternity and into the Great Dark Beyond. The streaming ripples of energy were felt by terrible alien minds. Sargeras – the Great Enemy of all life, the Destroyer of Worlds – felt the potent ripples and was drawn to their distant point of origin. Spying the primordial world of Azeroth and sensing the limitless energies of the Well of Eternity, Sargeras was consumed by an insatiable hunger. The great dark god of the Nameless Void resolved to destroy the fledgling world and claim its energies as his own.

Sargeras gathered his vast Burning Legion and made his way towards the unsuspecting world of Azeroth. The Legion was comprised of a million screaming demons, all ripped from the far corners of the universe, and the demons hungered for conquest. Sargeras’ lieutenants, Archimonde the Defiler and Mannoroth the Destructor, prepared their infernal minions to strike.

Queen Azshara, overwhelmed by the terrible ecstasy of her magic, fell victim to Sargeras’ undeniable power and agreed to grant him entrance to her world. Even her Highborne servitors gave themselves over to magic’s inevitable corruption and began to worship Sargeras as their god. To show their allegiance to the Legion, the Highborne aided their queen in opening a vast, swirling portal within the depths of the Well of Eternity.

Once all his preparations had been made, Sargeras began his catastrophic invasion of Azeroth. The warrior-demons of the Burning Legion stormed into the world through the Well of Eternity and laid siege to the night elves’ sleeping cities. Led by Archimonde and Mannoroth, the Legion swarmed over the lands of Kalimdor, leaving only ash and sorrow in its wake. The demon warlocks called down searing infernals that crashed like hellish meteors into the graceful spires of Kalimdor’s temples. A band of burning, bloodletting killers known as the Doomguard marched across Kalimdor’s fields, slaughtering everyone in their path. Packs of wild, demonic felhounds ravaged the countryside unopposed. Though the brave Kaldorei warriors rushed to defend their ancient homeland, they were forced to give ground, inch by inch, before the fury of the Legion’s onslaught.

It fell to Malfurion Stormrage to find help for his beleaguered people. Stormrage, whose own brother, Illidan, practiced the Highborne’s magics, was incensed by the growing corruption amongst the upper class. Convincing Illidan to forsake his dangerous obsession, Malfurion set out to find Cenarius and muster a resistance force. The beautiful young priestess, Tyrande, agreed to accompany the brothers in the name of Elune. Though Malfurion and Illidan shared a love for the idealistic priestess, Tyrande’s heart belonged to Malfurion alone. Illidan resented his brother’s budding romance with Tyrande, but knew that his heartache was nothing compared to the pain of his magical addiction.

Illidan, who had grown dependent on magic’s empowering energies, struggled to keep control of his nearly overwhelming hunger to tap the Well’s energies once again. However, with Tyrande’s patient support, he was able to restrain himself and help his brother find the reclusive demigod, Cenarius. Cenarius, who dwelt within the sacred Moonglades of the distant Mount Hyjal, agreed to help the night elves by finding the ancient dragons and enlisting their aid. The dragons, led by the great red leviathan, Alexstrasza, agreed to send their mighty flights to engage the demons and their infernal masters.

Cenarius, calling on the spirits of the enchanted forests, rallied an army of ancient tree-men and led them against the Legion in a daring ground assault. As the night elves’ allies converged upon Azshara’s temple and the Well of Eternity, all-out warfare erupted. Despite the strength of their newfound allies, Malfurion and his colleagues realized that the Legion could not be defeated by martial strength alone.

As the titanic battle raged around Azshara’s capital city, the delusional queen waited in anticipation for Sargeras’ arrival. The lord of the Legion was preparing to pass through the Well of Eternity and enter the ravaged world. As his impossibly huge shadow drew ever closer to the Well’s raging surface, Azshara gathered the most powerful of her Highborne followers. Only by linking their magics together in one focused spell would they be able to create a gateway large enough for Sargeras to enter.

As the battle raged across the burning fields of Kalimdor, a terrible turn of events unfolded. The details of the event have been lost to time, but it is known that Neltharion, the Dragon Aspect of the Earth, went mad during a critical engagement against the Burning Legion. He began to split apart as flame and rage erupted from his dark hide. Renaming himself Deathwing, the burning dragon turned on his brethren and drove the five dragonflights from the field of battle.

Deathwing’s sudden betrayal was so destructive that the five dragonflights never truly recovered. Wounded and shocked, Alexstrasza and the other noble dragons were forced to abandon their mortal allies. Malfurion and his companions, now hopelessly outnumbered, barely survived the ensuing onslaught.

Malfurion, convinced that the Well of Eternity was the demons’ umbilical link to the physical world, insisted that it should be destroyed. His companions, knowing that the Well was the source of their immortality and powers, were horrified by the rash notion. Yet Tyrande saw the wisdom of Malfurion’s theory, so she convinced Cenarius and their comrades to storm Azshara’s temple and find a way to shut the Well down for good.

The Sundering of the World

Knowing that the Well’s destruction would prevent him from ever wielding magic again, Illidan selfishly abandoned the group and set out to warn the Highborne of Malfurion’s plan. Due to the insanity brought on by his addiction and the stinging resentment towards his brother’s affair with Tyrande, Illidan felt no remorse at betraying Malfurion and siding with Azshara and her ilk. Above all else, Illidan vowed to protect the Well’s power by any means necessary.

Heartbroken by his brother’s departure, Malfurion led his companions into the heart of Azshara’s temple. Yet as they stormed into the main audience chamber, they found the Highborne in the midst of their final dark incantation. The communal spell created an unstable vortex of power within the Well’s turbulent depths. As Sargeras’ ominous shadow drew ever closer to the surface, Malfurion and his allies rushed to attack.

Azshara, having received Illidan’s warning, was more than prepared for them. Nearly all of Malfurion’s followers fell before the mad queen’s powers. Tyrande, attempting to attack Azshara from behind, was caught off-guard by the queen’s Highborne guardsmen. Though she vanquished the guardsmen, Tyrande suffered grievous wounds at their hands. When Malfurion saw his love fall, he went into a murderous rage and resolved to end Azshara’s life.

As the battle raged inside and outside of the temple, Illidan appeared from the shadows near the shores of the great Well. Producing a set of specially crafted vials, Illidan knelt and filled each with the Well’s shimmering waters. Convinced that the demons would crush the night elves’ civilization, he planned to steal the sacred waters and keep their energies for himself.

The ensuing battle between Malfurion and Azshara threw the Highborne’s carefully crafted spellwork into chaos. The unstable vortex within the Well’s depths exploded and ignited a catastrophic chain of events that would sunder the world forever. The massive explosion rocked the temple to its foundations and sent massive quakes ripping through the tortured earth. As the horrific battle between the Legion and the night elves’ allies raged around and above the ruined capital city, the surging Well of Eternity buckled in upon itself and collapsed.

The resultant catastrophic explosion shattered the earth and blotted out the skies.

As the aftershocks from the Well’s implosion rattled the bones of the world, the seas rushed in to fill the gaping wound left in the earth. Nearly eighty percent of Kalimdor’s landmass had been blasted apart, leaving only a handful of separate continents surrounding the new, raging sea. At the center of the new sea, where the Well of Eternity once stood, was a tumultuous storm of tidal fury and chaotic energies. This terrible scar, known as the Maelstrom, would never cease its furious spinning. It would remain a constant reminder of the terrible catastrophe… and the utopian era that had been lost forever.

Somehow, against all odds, Queen Azshara and her Highborne elite managed to survive the ordeal. Tortured and twisted by the powers they had released, Azshara and her followers were dragged down beneath the raging sea by the Well’s implosion. Cursed – transformed – they took on new shapes and became the hateful serpentine naga. Azshara herself expanded with hate and rage, becoming a massive monstrosity, reflecting the wickedness and malice that had always hidden within her core.

There, at the bottom of the Maelstrom, the naga built for themselves a new city, Nazjatar, from which they would rebuild their power. It would take over ten thousand years before the naga would reveal their existence to the surface world.

Mount Hyjal and Illidan’s Gift

The few night elves that survived the horrific explosion rallied together on crudely made rafts and slowly made their way to the only landmass in sight. Somehow, by the grace of Elune, Malfurion, Tyrande, and Cenarius had survived the Great Sundering. The weary heroes agreed to lead their fellow survivors and establish a new home for their people. As they journeyed in silence, they surveyed the wreckage of their world and realized that their passions had wrought the destruction all around them. Though Sargeras and his Legion had been ripped from the world by the Well’s destruction, Malfurion and his companions were left to ponder the terrible cost of victory.

There were many Highborne who did survive the cataclysm unscathed. They made their way to the shores of the new land along with the other night elves. Though Malfurion mistrusted the Highborne’s motivations, he was satisfied that they could cause no real mischief without the Well’s energies.

As the weary mass of night elves landed upon the shores of the new land, they found that the holy mountain, Hyjal, had survived the catastrophe. Seeking to establish a new home for themselves, Malfurion and the night elves climbed the slopes of Hyjal and reached its windswept summit. As they descended into the wooded bowl, nestled between the mountain’s enormous peaks, they found a small, tranquil lake. To their horror, they found that the lake’s waters had been fouled by magic.

Illidan, having survived the Sundering as well, had reached Hyjal summit long before Malfurion and the night elves. In his mad bid to maintain the flows of magic in the world, Illidan had poured his vials, which contained the precious waters from the Well of Eternity, into the mountain lake. The Well’s potent energies quickly ignited and coalesced into a new Well of Eternity. The exultant Illidan, believing that the new Well was a gift to future generations, was shocked when Malfurion hunted him down. Malfurion explained to his brother that magic was innately chaotic and that its use would inevitably lead to widespread corruption and strife. Still, Illidan refused to relinquish his magical powers.

Knowing full well where Illidan’s ruthless schemes would eventually lead, Malfurion decided to deal with his power-crazed brother once and for all. With Cenarius’ help, Malfurion sealed Illidan within a vast underground barrow prison, where he would remain chained and powerless until the end of time. To ensure his brother’s containment, Malfurion empowered the young warden, Maiev Shadowsong, to be Illidan’s personal jailor.

Concerned that destroying the new Well might bring about an even greater catastrophe, the night elves resolved to leave it be. However, Malfurion declared that they would never practice the arts of magic again. Under Cenarius’ watchful eye, they began to study the ancient arts of druidism that would enable them to heal the ravaged earth and re-grow their beloved forests at the base of Mount Hyjal.

The World Tree and the Emerald Dream

[ 9,000 years before Warcraft I ]

For many years, the night elves worked tirelessly to rebuild what they could of their ancient homeland. Leaving their broken temples and roads to be overgrown, they constructed their new homes amidst the verdant trees and shadowed hills at Hyjal’s base. In time, the dragons that had survived the great Sundering came forth from their secret abodes.

Alexstrasza the red, Ysera the green, and Nozdormu the bronze descended upon the druids’ tranquil glades and surveyed the fruits of the night elves’ labors. Malfurion, who had become an arch-druid of immense power, greeted the mighty dragons and told them about the creation of the new Well of Eternity. The great dragons were alarmed to hear the dark news and speculated that as long as the Well remained, the Legion might one day return and assault the world once again. Malfurion and the three dragons made a pact to keep the Well safe and ensure that the agents of the Burning Legion would never find their way back into the world.

Alexstrasza, the Lifebinder, placed a single, enchanted acorn within the heart of the Well of Eternity. The acorn, activated by the potent, magical waters, sprung to life as a colossal tree. The mighty tree’s roots grew from the Well’s waters, and its verdant canopy seemed to scrape the roof of the sky. The immense tree would be an everlasting symbol of the night elves’ bond with nature, and its life-giving energies would extend out to heal the rest of the world over time. The night elves’ gave their World Tree the new name Nordrassil, which meant “crown of the heavens” in their native tongue.

Nozdormu, the Timeless, placed an enchantment upon the World Tree to ensure that as long as the colossal tree stood, the night elves would never age or fall prey to sickness or disease.

Ysera, the Dreamer, also placed an enchantment upon the World Tree by linking it to her own realm, the ethereal dimension known as the Emerald Dream. The Emerald Dream, a vast, ever-changing spirit world, existed outside the boundaries of the physical world. From the Dream, Ysera regulated the ebb and flow of nature and the evolutionary path of the world itself. The night elf druids, including Malfurion himself, were bound to the Dream through the World Tree. As part of the mystical pact, the druids agreed to sleep for centuries at a time so that their spirits could roam the infinite paths of Ysera’s Dreamways. Though the druids were grieved at the prospect of losing so many years of their lives to hibernation, they selflessly agreed to uphold their bargain with Ysera.

Exile of the High Elves

[ 7,300 years before Warcraft I ]

As the centuries passed, the night elves’ new society grew strong and expanded throughout the budding forest that they came to call Ashenvale. Many of the creatures and species that were abundant before the Great Sundering, such as furbolgs and quilboars, reappeared and flourished in the land. Under the druids’ benevolent leadership, the night elves enjoyed an era of unprecedented peace and tranquility under the stars.

However, many of the original Highborne survivors grew restless. Like Illidan before them, they fell victim to the withdrawal that came from the loss of their coveted magics. They were tempted to tap the energies of the Well of Eternity and exult in their magical practices. Dath’Remar, the brash, outspoken leader of the Highborne, began to mock the druids publicly, calling them cowards for refusing to wield the magic that he said was theirs by right. Malfurion and the druids dismissed Dath’Remar’s arguments and warned the Highborne that any use of magic would be punishable by death. In an insolent and ill-fated attempt to convince the druids to rescind their law, Dath’Remar and his followers unleashed a terrible magical storm upon Ashenvale.

The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Dath’Remar and his followers, glad to be rid of their conservative cousins at last, boarded a number of specially crafted ships and set sail upon the seas. Though none of them knew what awaited them beyond the waters of the raging Maelstrom, they were eager to establish their own homeland, where they could practice their coveted magics with impunity. The Highborne, or Quel’dorei, as Azshara had named them in ages past, would eventually set shore upon the eastern land men would call Lordaeron. They planned to build their own magical kingdom, Quel’Thalas, and reject the night elves’ precepts of moon worship and nocturnal activity. Forever after, they would embrace the sun and be known only as the high elves.

The Sentinels and the Long Vigil

With the departure of their wayward cousins, the night elves turned their attention back to the safekeeping of their enchanted homeland. The druids, sensing that their time of hibernation was drawing near, prepared to sleep and leave their loved ones and families behind. Tyrande, who had become the High Priestess of Elune, asked her love, Malfurion, not to leave her for Ysera’s Emerald Dream. But Malfurion, honor bound to enter the changing Dreamways, bid the priestess farewell and swore that they would never be apart so long as they held true to their love.

Left alone to protect Kalimdor from the dangers of the new world, Tyrande assembled a powerful fighting force from amongst her night elf sisters. The fearless, highly trained warrior women who pledged themselves to Kalimdor’s defense became known as the Sentinels. Though they preferred to patrol the shadowy forests of Ashenvale on their own, they had many allies upon which they could call in times of urgency.

The demigod Cenarius remained nearby in the Moonglades of Mount Hyjal. His sons, known as the Keepers of the Grove, kept close watch on the night elves and regularly helped the Sentinels maintain peace in the land. Even Cenarius’ shy daughters, the dryads, appeared in the open with increasing frequency.

The task of policing Ashenvale kept Tyrande busy, but without Malfurion at her side, she knew little joy. As the long centuries passed while the druids slept, her fears of a second demonic invasion grew. She could not shake the unnerving feeling that the Burning Legion might still be out there, beyond the Great Dark of the sky, plotting its revenge upon the night elves and the world of Azeroth.

Chapter II: The New World

The Founding of Quel’Thalas

[ 6,800 years before Warcraft I ]

The high elves, led by Dath’Remar, left Kalimdor behind them and challenged the storms of the Maelstrom. Their fleets wandered the wreckage of the world for many long years, and they discovered mysteries and lost kingdoms along their sojourn. Dath’Remar, who had taken the name Sunstrider (or “he who walks the day”), sought out places of considerable ley power upon which to build a new homeland for his people.

His fleet finally landed on the beaches of the kingdom men would later call Lordaeron. Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true. The high elves packed up their encampment and moved northward towards another land rich with ley energies.

As the high elves crossed the rugged, mountainous lands of Lordaeron, their journey became more perilous. Since they were effectively cut off from the life-giving energies of the Well of Eternity, many of them fell ill from the frigid climate or died from starvation. The most disconcerting change, however, was the fact that they were no longer immortal or immune to the elements. They also shrank somewhat in height, and their skin lost its characteristic violet hue. Despite their hardships, they encountered many wondrous creatures that had never been seen in Kalimdor. They also found tribes of primitive humans who hunted throughout the ancient forestlands. However, the direst threat they encountered were the voracious and cunning forest trolls of Zul’Aman.

These moss-skinned trolls could regenerate lost limbs and heal grievous physical injuries, but they proved to be a barbaric, evil race. The Amani empire stretched across most of northern Lordaeron, and the trolls fought hard to keep unwanted strangers from their borders. The elves developed a deep loathing for the vicious trolls and killed them on sight whenever they were encountered.

After many long years, the high elves finally found a land which was reminiscent of Kalimdor. Deep within the northern forests of the continent, they founded the kingdom of Quel’Thalas and vowed to create a mighty empire which would dwarf that of their Kaldorei cousins. Unfortunately they soon learned that Quel’Thalas was founded upon an ancient troll city that the trolls still held to be sacred. Almost immediately, the trolls began to attack the elven settlements en masse.

The stubborn elves, unwilling to give up their new land, utilized the magics which they had gleaned from the Well of Eternity and kept the savage trolls at bay. Under Dath’Remar’s leadership, they were able to defeat the Amani warbands that outnumbered them ten to one. Some elves, wary of the Kaldorei’s ancient warnings, felt that their use of magic might possibly draw the attention of the banished Burning Legion. Therefore, they decided to mask their lands within a protective barrier which would still allow them to work their enchantments. They constructed a series of monolithic Runestones at various points around Quel’Thalas which marked the boundaries of the magic barrier. The Runestones not only masked the elves’ magic from extra-dimensional threats, but helped to frighten away the superstitious troll warbands as well.

As time wore on, Quel’Thalas became a shining monument to the high elves’ efforts and magical prowess. Its beauteous palaces were crafted in the same architectural style as the ancient halls of Kalimdor, yet they were interwoven with the natural topography of the land. Quel’Thalas had become the shining jewel that the elves had longed to create. The Convocation of Silvermoon was founded as the ruling power over Quel’Thalas, though the Sunstrider Dynasty maintained a modicum of political power. Comprised of seven of the greatest high elf lords, the Convocation worked to secure the safety of the elven lands and people. Surrounded by their protective barrier, the high elves remained unmoved by the old warnings of the Kaldorei and continued to use magic flagrantly in almost all aspects of their lives.

For nearly four thousand years the high elves lived peacefully within the secluded safety of their kingdom. Nevertheless, the vindictive trolls were not so easily defeated. They plotted and schemed in the depths of the forests and waited for the numbers of their warbands to grow. Finally, a mighty troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel’Thalas.

Arathor and the Troll Wars

[ 2,800 years before Warcraft I ]

As the high elves fought for their lives against the trolls’ fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other’s settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.

Over the course of six years, the cunning Arathi outmaneuvered and outfought the rival tribes. After every victory, the Arathi offered peace and equality to the conquered people; thus, they won the loyalty of those they had beaten. Eventually the Arathi tribe came to include many disparate tribes, and the ranks of its army grew vast. Confident that they could hold their own against the troll warbands or even the reclusive elves if need be, the Arathi warlords decided to construct a mighty fortress city in the southern regions of Lordaeron. The city-state, named Strom, became the capital of the Arathi nation, Arathor. As Arathor prospered, humans from all over the vast continent traveled south to the protection and safety of Strom.

United under one banner, the human tribes developed a strong, optimistic culture. Thoradin, the king of Arathor, knew that the mysterious elves in the northlands were under constant siege by the trolls, but refused to risk the safety of his people in defense of reclusive strangers. Many months passed as rumors of the elves’ supposed defeat trickled down from the north. It was only when weary ambassadors from Quel’Thalas reached Strom that Thoradin realized how great the troll threat truly was.

The elves informed Thoradin that the troll armies were vast and that once the trolls had destroyed Quel’Thalas, they would move on to attack the southlands. The desperate elves, in dire need of military aid, hastily agreed to teach certain select humans to wield magic in exchange for their help against the warbands. Thoradin, distrustful of any magic, agreed to aid the elves out of necessity. Almost immediately, elven sorcerers arrived in Arathor and began to instruct a group of humans in the ways of magic.

The elves found that although humans were innately clumsy in their handling of magic, they possessed a startling natural affinity for it. One hundred men were taught the very basics of the elves’ magical secrets: no more than was absolutely necessary to combat the trolls. Convinced that their human students were ready to aid in the struggle, the elves left Strom and traveled north alongside the mighty armies of King Thoradin.

The united elf and human armies clashed against the overwhelming troll warbands at the foot of the Alterac Mountains. The battle lasted for many days, but the unflagging armies of Arathor never tired or gave an inch of ground before the troll onslaught. The elven lords deemed that the time had come to release the powers of their magic upon the enemy. The hundred human magi and a multitude of elven sorcerers called down the fury of the heavens and set the troll armies ablaze. The elemental fires prevented the trolls from regenerating their wounds and burned their tortured forms from the inside out.

As the troll armies broke and attempted to flee, Thoradin’s armies ran them down and slaughtered every last one of their soldiers. The trolls would never fully recover from their defeat, and history would never see the trolls rise as one nation again. Assured that Quel’Thalas was saved from destruction, the elves made a pledge of loyalty and friendship to the nation of Arathor and to the bloodline of its king, Thoradin. Humans and elves would nurture peaceful relations for ages to come.

The Guardians of Tirisfal

[ 2,700 years before Warcraft I ]

With the absence of trolls in the northlands, the elves of Quel’Thalas bent their efforts towards rebuilding their glorious homeland. The victorious armies of Arathor returned home to southlands of Strom. The human society of Arathor grew and prospered, yet Thoradin, fearful that his kingdom would splinter apart if it overextended itself, maintained that Strom was the center of the Arathorian empire. After many peaceful years of growth and commerce, mighty Thoradin died of old age, leaving Arathor’s younger generation free to expand the empire beyond the lands of Strom.

The original hundred magi, who were tutored in the ways of magic by the elves, expanded their powers and studied the mystic disciplines of spell-weaving in much greater detail. These magi, initially chosen for their strong wills and noble spirits, had always practiced their magic with care and responsibility; however, they passed their secrets and powers onto a newer generation that had no concept of the rigors of war or the necessity for self-restraint. These younger magicians began to practice magic for personal gain rather than out of any responsibility towards their fellows.

As the empire grew and expanded into new lands, the young magicians also spread out into the southlands. Wielding their mystical powers, the magicians protected their brethren from the wild creatures of the land and made it possible for new city-states to be constructed in the wilderness. Yet, as their powers grew, the magicians became ever more conceited and isolated from the rest of society.

The second Arathorian city-state of Dalaran was founded in the lands north of Strom. Many fledgling wizards left the restraining confines of Strom behind and traveled to Dalaran, where they hoped to use their new powers with greater freedom. These magicians used their skills to build up the enchanted spires of Dalaran and reveled in the pursuit of their studies. The citizens of Dalaran tolerated the magicians’ endeavors and built up a bustling economy under the protection of their magic-using defenders. Yet, as more and more magicians practiced their arts, the fabric of reality around Dalaran began to weaken and tear.

The sinister agents of the Burning Legion, who had been banished when the Well of Eternity collapsed, were lured back into the world by the heedless spellcasting of the magicians of Dalaran. Though these relatively weak demons did not appear in force, they did sow considerable confusion and chaos within the streets of Dalaran. Most of these demonic encounters were isolated events, and the ruling Magocrats did what they could to keep such events hidden from the public. The most powerful magicians were sent to capture the elusive demons, but they often found themselves hopelessly outmatched by the lone agents of the mighty Legion.

After a few months the superstitious peasantry began to suspect that their sorcerous rulers were hiding something terrible from them. Rumors of revolution began to sweep through the streets of Dalaran as the paranoid citizenry questioned the motives and practices of the magicians they had once admired. The Magocrats, fearing that the peasants would revolt and that Strom would take action against them, turned to the only group they felt would understand their particular problem: the elves.

Upon hearing the Magocrats’ news of demonic activity in Dalaran, the elves quickly dispatched their mightiest wizards to the human lands. The elven wizards studied the energy currents in Dalaran and made detailed reports of all demonic activity that they beheld. They concluded that although there were only a few demons loose in the world, the Legion itself would remain a dire threat so long as humans continued to wield the forces of magic.

The Council of Silvermoon, which ruled over the elves of Quel’Thalas, entered into a secret pact with the Magocrat lords of Dalaran. The elves told the Magocrats about the history of ancient Kalimdor and of the Burning Legion, a history which still threatened the world. They informed the humans that so long as they used magic, they would need to protect their citizenry from the malicious agents of the Legion. The Magocrats proposed the notion of empowering a single mortal champion who would utilize their collective powers in order to fight a never-ending secret war against the Legion. It was stressed that the majority of mankind could never know about the Guardians or the threat of the Legion for fear that they would riot in fear and paranoia. The elves agreed to the proposal and founded a secret society that would watch over the selection of the Guardian and help to stem the rise of chaos in the world.

The society held its secret meetings in the shadowed Tirisfal Glades, where the high elves had first settled in Lordaeron. Thus, they named the secret sect the Guardians of Tirisfal. The mortal champions who were chosen to be Guardians were imbued with incredible powers of both elven and human magic. Though there would only ever be one Guardian at a time, they held such vast power that they could single-handedly fight back the Legion’s agents wherever they were found in the world. The Guardian power was so great that only the Council of Tirisfal was allowed to choose potential successors to the mantle of Guardianship. Whenever a Guardian grew too old, or wearied of the secret war against chaos, the Council chose a new champion, and under controlled conditions, formally channeled the Guardian power into its new agent.

As the generations passed, Guardians defended the masses of humanity from the invisible threat of the Burning Legion throughout the lands of Arathor and Quel’Thalas. Arathor grew and prospered while the use of magic spread throughout the empire. Meanwhile, the Guardians kept careful watch for signs of demonic activity.

Ironforge – the Awakening of the Dwarves

[ 2,500 years before Warcraft I ]

In the ancient times, after the Titans departed Azeroth, their children, known as the earthen, continued to shape and guard the deep recesses of the world. The earthen were largely unconcerned with the affairs of the surface-dwelling races and longed only to plumb the dark depths of the earth.

When the world was sundered by the Well of Eternity’s implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar… these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years.

Though it is unclear what awakened them, the earthen sealed within Uldaman eventually arose from their self-imposed slumber. These earthen found that they had changed significantly during their hibernation. Their rocky hides had softened and became smooth skin, and their powers over stone and earth had waned. They had become mortal creatures.

Calling themselves dwarves, the last of the earthen left the halls of Uldaman and ventured out into the waking world. Still lulled by the safety and wonders of the deep places, they founded a vast kingdom under the highest mountain in the land. They named their land Khaz Modan, or “Mountain of Khaz”, in honor of the Titan shaper, Khaz’goroth. Constructing an altar for their Titan father, the dwarves crafted a mighty forge within the heart of the mountain. Thus, the city that grew around the forge would be called Ironforge ever after.

The dwarves, by nature fascinated with shaping gems and stone, set out to mine the surrounding mountains for riches and precious minerals. Content with their labors under the world, the dwarves remained isolated from the affairs of their surface-dwelling neighbors.

The Seven Kingdoms

[ 1,200 years before Warcraft I ]

Strom continued to act as the central hub of Arathor, but as with Dalaran, many new city-states arose across the continent of Lordaeron. Gilneas, Alterac, and Kul Tiras were the first city-states to arise, and although they each had their own customs and commercial workings, they all held to the unifying authority of Strom.

Under the vigilant watch of the Order of Tirisfal, Dalaran became the chief center of learning for magicians throughout the land. The Magocrats who ruled Dalaran founded the Kirin Tor, a specialized sect that was charged with cataloguing and researching every spell, artifact, and magic item known to mankind at the time.

Gilneas and Alterac became strong supporters of Strom and developed mighty armies that explored the mountainous southern lands of Khaz Modan. It was during this period that humans first met the ancient race of dwarves and traveled to their cavernous subterranean city of Ironforge. The humans and dwarves shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

The city-state of Kul Tiras, founded upon a large island south of Lordaeron, developed a prosperous economy based on fishing and shipping. Over time, Kul Tiras built up a mighty fleet of merchant vessels that sailed throughout the known lands in search of exotic goods to trade and sell. Yet even as the economy of Arathor flourished, its strongest elements began to disintegrate.

In time, the lords of Strom sought to move their estates to the lush northlands of Lordaeron and leave the arid lands of the south. The heirs of King Thoradin, the last descendants of the Arathi bloodline, argued that Strom should not be abandoned and thus incurred the displeasure of the greater citizenry, who were likewise eager to leave. The lords of Strom, seeking to find purity and enlightenment in the untamed north, decided to leave their ancient city behind. Far to the north of Dalaran, the lords of Strom built a new city-state which they named Lordaeron. The entire continent would take its name from this city-state. Lordaeron became a mecca for religious travelers and all those who sought inner peace and security.

The descendents of the Arathi, left within the crumbling walls of ancient Strom, decided to travel south past the rocky mountains of Khaz Modan. Their journey finally ended after many long seasons, and they settled in the northern region of the continent they would name Azeroth. In a fertile valley they founded the kingdom of Stormwind, which quickly became a self-sufficient power in its own right.

The few warriors still left in Strom decided to remain and guard the ancient walls of their city. Strom was no longer the center of the empire, but it developed into a new nation known as Stromgarde. Though each of the city-states became prosperous in its own right, the empire of Arathor had effectively disintegrated. As each nation developed its own customs and beliefs, they became increasingly segregated from one another. King Thoradin’s vision of a unified humanity had faded at last.

Aegwynn and the Dragon Hunt

[ 823 years before Warcraft I ]

As the politics and rivalries of the seven human nations waxed and waned, the line of Guardians kept its constant vigil against chaos. There were many Guardians over the years, but only one ever held the magical powers of Tirisfal at any given time. One of the last Guardians of the age distinguished herself as a mighty warrior against the shadow. Aegwynn, a fiery human girl, won the approbation of the Order and was given the mantle of Guardianship. Aegwynn vigorously worked to hunt down and eradicate demons wherever she found them, but she often questioned the authority of the male-dominated Council of Tirisfal. She believed that the ancient elves and the elderly men who presided over the council were too rigid in their thinking and not farsighted enough to put a decisive end to the conflict against chaos. Impatient with lengthy discussion and debate, she yearned to prove herself worthy to her peers and superiors, and as a result frequently chose valor over wisdom in crucial situations.

As her mastery over the cosmic power of Tirisfal grew, Aegwynn became aware of a number of powerful demons that stalked the icy northern continent of Northrend. Traveling to the distant north, Aegwynn tracked the demons into the mountains. There, she found that the demons were hunting one of the last surviving dragonflights and draining the ancient creatures of their innate magic. The mighty dragons, who had fled from the ever-advancing march of mortal societies, found themselves too evenly matched against the dark magics of the Legion. Aegwynn confronted the demons, and with help from the noble dragons, eradicated them. Yet, as the last demon was banished from the mortal world, a great storm erupted throughout the north. An enormous dark visage appeared in the sky above Northrend. Sargeras, the demon king and lord of the Burning Legion, appeared before Aegwynn and bristled with hellish energy. He informed the young Guardian that the time of Tirisfal was about to come to an end and that the world would soon bow before the onslaught of the Legion.

The proud Aegwynn, believing herself to be a match for the menacing god, unleashed her powers against Sargeras’ avatar. With disconcerting ease, Aegwynn battered the demonlord with her powers and succeeded in killing his physical shell. Fearing that Sargeras’ spirit would linger on, the naive Aegwynn locked the ruined husk of his body within one of the ancient halls of Kalimdor that had been blasted to the bottom of the sea when the Well of Eternity collapsed. Aegwynn would never know that she had done exactly as Sargeras had planned. She had inadvertently sealed the fate of the mortal world, for Sargeras, at the time of his corporeal death, had transferred his spirit into Aegwynn’s weakened body. Unbeknownst to the young Guardian, Sargeras would remain cloaked within the darkest recesses of her soul for many long years.

War of the Three Hammers

[ 230 years before Warcraft I ]

The dwarves of Ironforge Mountain lived in peace for many long centuries. However, their society grew too large within the confines of their mountain cities. Though the mighty High King, Modimus Anvilmar, ruled over all dwarves with justice and wisdom, three powerful factions had arisen amongst the dwarven society.

The Bronzebeard clan, ruled by Thane Madoran Bronzebeard, held close ties to the High King and stood as the traditional defenders of Ironforge Mountain. The Wildhammer clan, ruled by Thane Khardros Wildhammer, inhabited the foothills and crags around the base of the mountain and sought to gain more control within the city. The third faction, the Dark Iron clan, was ruled by the sorcerer-thane Thaurissan. The Dark Irons hid within the deepest shadows under the mountain and plotted against both their Bronzebeard and the Wildhammer cousins.

For a time the three factions kept a tenuous peace, but tensions erupted when High King Anvilmar passed away from old age. The three ruling clans went to war for control of Ironforge itself. The dwarf civil war raged under the earth for many years. Eventually the Bronzebeards, who had the largest standing army, banished the Dark Irons and Wildhammers from under the mountain.

Khardros and his Wildhammer warriors traveled north through the barrier gates of Dun Algaz, and they founded their own kingdom within the distant peak of Grim Batol. There, the Wildhammers thrived and rebuilt their stores of treasure. Thaurissan and his Dark Irons did not fare as well. Humiliated and enraged by their defeat, they vowed revenge against Ironforge. Leading his people far to the south, Thaurissan founded a city (which he named after himself) within the beautiful Redridge Mountains. Prosperity and the passing of years did little to ease the Dark Iron’s rancor toward their cousins. Thaurissan and his sorceress wife, Modgud, launched a two-pronged assault against both Ironforge and Grim Batol. The Dark Irons were intent on claiming all of Khaz Modan for their own.

The Dark Iron armies smashed against their cousins’ strongholds and very nearly took both kingdoms. However, Madoran Bronzebeard ultimately led his clan to a decisive victory over Thaurissan’s sorcerous army. Thaurissan and his servants fled back to the safety of their city, unaware of the events transpiring at Grim Batol, where Modgud’s army would fare no better against Khardros and his Wildhammer warriors.

As she confronted the enemy warriors, Modgud used her powers to strike fear into their hearts. Shadows moved at her command, and dark things crawled up from the depths of the earth to stalk the Wildhammers in their own halls. Eventually Modgud broke through the gates and laid siege to the fortress itself. The Wildhammers fought desperately, Khardros himself wading through the roiling masses to slay the sorceress queen. With their queen lost, the Dark Irons fled before the fury of the Wildhammers. They raced south toward their king’s stronghold, only to meet the armies of Ironforge, which had come to aid Grim Batol. Crushed between two armies, the remaining Dark Iron forces were utterly destroyed.

The combined armies of Ironforge and Grim Batol then turned south, intent on destroying Thaurissan and his Dark Irons once and for all. They had not gone far when Thaurissan’s fury resulted in a spell of cataclysmic proportions. Seeking to summon a supernatural minion that would ensure his victory, Thaurissan called upon the ancient powers sleeping beneath the world. To his shock, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.

Ragnaros the Firelord, immortal lord of all fire elementals, had been banished by the Titans when the world was young. Now, freed by Thaurissan’s call, Ragnaros erupted into being once again. Ragnaros’ apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation. The volcano, known as Blackrock Spire, was bordered by the Searing Gorge to the north and the Burning Steppes to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving brethren were ultimately enslaved by Ragnaros and his elementals. They remain within the Spire to this day.

Witnessing the horrific devastation and the fires spreading across the southern mountains, King Madoran and King Khardros halted their armies and hastily turned back towards their kingdoms, unwilling to face the awesome wrath of Ragnaros.

The Bronzebeards returned to Ironforge and rebuilt their glorious city. The Wildhammers also returned home to Grim Batol. However, the death of the Modgud had left an evil stain on the mountain fortress, and the Wildhammers found it uninhabitable. They were bitter in their hearts over the loss of their beloved home. King Bronzebeard offered the Wildhammers a place to live within the borders of Ironforge, but the Wildhammers steadfastly refused. Khardros took his people north towards the lands of Lordaeron. Settling within the lush forests of the Hinterlands, the Wildhammers crafted the city of Aerie Peak, where the Wildhammers grew closer to nature and even bonded with the mighty gryphons of the area.

Seeking to retain relations and trade with their cousins, the dwarves of Ironforge constructed two massive arches, the Thandol Span, to bridge the gap between Khaz Modan and Lordaeron. Bolstered by mutual trade, the two kingdoms prospered. After the deaths of Madoran and Khardros, their sons jointly commissioned two great statues in honor of their fathers. The two statues would stand guard over the pass into the southlands, which had become volcanic in the wake of Ragnaros’ scorching presence. They served as both a warning to all who would attack the dwarven kingdoms, and as a reminder of what price the Dark Irons paid for their crimes.

The two kingdoms retained close ties for some years, but the Wildhammers were much changed by the horrors they witnessed at Grim Batol. They took to living above ground on the slopes of Aerie Peak, instead of carving a vast kingdom within the mountain. The ideological differences between the two remaining dwarven clans eventually led to their parting of ways.

The Last Guardian

[ 45 years before Warcraft I ]

The Guardian Aegwynn grew powerful over the years and used the Tirisfal energies to greatly extend her life. Foolishly believing that she had defeated Sargeras for good, she continued to safeguard the world from the demon king’s minions for nearly nine hundred years. However, the Council of Tirisfal finally decreed that her stewardship had come to an end. The Council ordered Aegwynn to return to Dalaran so that they could choose a new successor for the Guardian power. Yet Aegwynn, ever distrustful of the Council, decided to choose a successor on her own.

The proud Aegwynn planned to give birth to a son whom she would divest her power to. She had no intention of allowing the Order of Tirisfal to manipulate her successor as they had tried to manipulate her. Traveling to the southern nation of Azeroth, Aegwynn found the perfect man to father her son: a skilled human magician known as Nielas Aran. Aran was the court conjuror and advisor for Azeroth’s king. Aegwynn seduced the magician and conceived a son by him. Nielas’ natural affinity for magic would run deep within the unborn child and define the tragic steps the child would later take. The power of Tirisfal was also implanted in the child, yet it wasn’t to awaken until he reached physical maturity.

Time passed, and Aegwynn gave birth to her son in a secluded grove. Naming the boy Medivh, which means “keeper of secrets” in the high elven tongue, Aegwynn believed that the boy would mature to become the next Guardian. Unfortunately the malignant spirit of Sargeras, which had been hiding inside her, had possessed the defenseless child while it was still in her womb. Aegwynn had no idea that the world’s newest Guardian was already possessed by its greatest nemesis.

Certain that her baby was healthy and sound, Aegwynn delivered young Medivh to the court of Azeroth and left him there to be raised by his mortal father and his people. She then wandered into the wilderness and prepared to pass into whatever afterlife awaited her. Medivh grew to become a strong boy and had no idea of the potential power of his Tirisfalin birthright.

Sargeras bided his time until the youth’s power manifested itself. By the time Medivh had reached his teenage years, he had become very popular in Azeroth for his magical prowess and often went off on adventures with his two friends: Llane, the prince of Azeroth, and Anduin Lothar, one of the last descendents of the Arathi bloodline. The three boys constantly caused mischief around the kingdom, but they were well liked by the general citizenry.

When Medivh reached the age of fourteen, the cosmic power inside him awakened and clashed with the pervasive spirit of Sargeras that lurked within his soul. Medivh fell into a catatonic state which lasted for many years. When he awakened from his coma, he found that he had grown to adulthood, and his friends Llane and Anduin had become the regents of Azeroth. Though he wished to use his incredible newfound powers to protect the land he called home, the dark spirit of Sargeras twisted his thoughts and emotions towards an insidious end.

Sargeras reveled within the darkening heart of Medivh, for he knew that his plans for the second invasion of the world were nearing completion, and that the world’s last Guardian would bring them all to fruition.

Chapter III: The Doom of Draenor

Kil’jaeden and the Shadow Pact

Around the time of Medivh’s birth on Azeroth, Kil’jaeden the Deceiver sat and brooded amongst his followers within the Twisting Nether. The cunning demonlord, under orders of his master, Sargeras, was plotting the Burning Legion’s second invasion of Azeroth. This time he would not allow any mistakes. Kil’jaeden surmised that he needed a new force to weaken Azeroth’s defenses before the Legion even set foot upon the world. If the mortal races, such as the night elves and dragons, were forced to contend with a new threat, they would be too weak to pose any real resistance when the Legion’s true invasion arrived.

It was at this time that Kil’jaeden discovered the lush world of Draenor floating peacefully within the Great Dark Beyond. Home to the shamanistic, clan-based orcs and the peaceful draenei, Draenor was as idyllic as it was vast. The noble orc clans roamed the open prairies and hunted for sport, while the inquisitive draenei built crude cities within the world’s towering cliffs and peaks. Kil’jaeden knew that Draenor’s denizens had great potential to serve the Burning Legion if they could be cultivated properly.

Of the two races, Kil’jaeden saw that the warrior orcs were more susceptible to the Legion’s corruption. He enthralled the elder orc shaman, Ner’zhul, in much the same way that Sargeras brought Queen Azshara under his control in ages past. Using the cunning shaman as his conduit, the demon spread battle lust and savagery throughout the orc clans. Before long, the spiritual race was transformed into a bloodthirsty people. Kil’jaeden then urged Ner’zhul and his people to take the last step: to give themselves over entirely to the pursuit of death and war. Yet the old shaman, sensing that his people would be enslaved to hatred forever, somehow resisted the demon’s command.

Frustrated by Ner’zhul’s resistance, Kil’jaeden searched for another orc who would deliver his people into the Legion’s hands. The clever demonlord finally found the willing disciple he sought – Ner’zhul’s ambitious apprentice, Gul’dan. Kil’jaeden promised Gul’dan untold power in exchange for his utter obedience. The young orc became an avid student of demonic magic and developed into the most powerful mortal warlock in history. He taught other young orcs the arcane arts and strove to eradicate the orcs’ shamanistic traditions. Gul’dan showed a new brand of magic to his brethren, a terrible new power that reeked of doom.

Kil’jaeden, seeking to tighten his hold over the orcs, helped Gul’dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world.

Rise of the Horde

The orcs became increasingly aggressive under the secret control of Gul’dan and his Shadow Council. They constructed massive arenas where the orcs honed their warrior skills in trials of combat and death. During this period, a few clan chieftains spoke out against the growing depravity in their race. One such chieftain, Durotan of the Frostwolf clan, warned against the orcs’ losing themselves to hate and fury. His words fell on deaf ears, however, as stronger chieftains such as Grom Hellscream of the Warsong clan stepped forward to champion the new age of warfare and dominance.

Kil’jaeden knew that the orc clans were almost ready, but he needed to be certain of their ultimate loyalty. In secret, he had the Shadow Council summon Mannoroth the Destructor, the living vessel of destruction and rage. Gul’dan called the clan chieftains together and convinced them that drinking Mannoroth’s raging blood would make them utterly invincible. Led by Grom Hellscream, all the clan chiefs except Durotan drank and thereby sealed their fates as slaves to the Burning Legion. Empowered by Mannoroth’s rage, the chieftains unwittingly extended this subjugation to their unsuspecting brethren.

Consumed with the curse of this new bloodlust, the orcs sought to unleash their fury on any who stood before them. Sensing that the time had come, Gul’dan united the warring clans into a single unstoppable Horde. However, knowing that the various chieftains like Hellscream and Orgrim Doomhammer would vie for overall supremacy, Gul’dan set up a puppet warchief to rule over this new Horde. Blackhand the Destroyer, a particularly depraved and vicious orc warlord, was chosen to be Gul’dan’s puppet. Under Blackhand’s command, the Horde set out to test itself against the simple draenei.

Over the course of a few months, the Horde eradicated nearly every draenei living on Draenor. Only a scattered handful of survivors managed to evade the orcs’ awesome wrath. Flushed with victory, Gul’dan reveled in the Horde’s power and might. Still, he knew that without any enemies to fight, the Horde would consume itself with endless infighting in its unstoppable appetite for glorious slaughter.

Kil’jaeden knew that the Horde was finally prepared. The orcs had become the Burning Legion’s greatest weapon. The cunning demon shared his knowledge with his waiting master, and Sargeras agreed that the time of his revenge had finally come.

Chapter IV: Alliance And Horde

The Dark Portal and the Fall of Stormwind

Warcraft: Orcs and Humans

As Kil’jaeden prepared the Horde for its invasion of Azeroth, Medivh continued to fight for his soul against Sargeras. King Llane, the noble monarch of Stormwind, grew wary of the darkness which seemed to taint the spirit of his former friend. King Llane shared his concerns with Anduin Lothar, the last descendent of the Arathi bloodline, whom he named his lieutenant-at-arms. Even so, neither man could have imagined that Medivh’s slow descent into madness would bring about the horrors that were to come.

As a final incentive, Sargeras promised to bestow great power upon Gul’dan if he agreed to lead the Horde to Azeroth. Through Medivh, Sargeras told the warlock that he could become a living god if he found the undersea tomb where the Guardian Aegwynn had placed Sargeras’ crippled body nearly a thousand years before. Gul’dan agreed and decided that once the denizens of Azeroth were beaten, he would find the legendary tomb and claim his reward. Assured that the Horde would serve his purposes, Sargeras ordered the invasion to begin.

Through a joint effort, Medivh and the warlocks of the Shadow Council opened the dimensional gateway known as the Dark Portal. This portal bridged the distance between Azeroth and Draenor, and it was large enough that armies might pass through it. Gul’dan dispatched orc scouts through the portal to survey the lands which they would conquer. The returning scouts assured the Shadow Council that the world of Azeroth was ripe for the taking.

Still convinced that Gul’dan’s corruption would destroy his people, Durotan spoke out against the warlocks once more. The brave warrior claimed that warlocks were destroying the purity of the orcish spirit and that this reckless invasion would be their doom. Gul’dan, unable to risk killing such a popular hero, was forced to exile Durotan and his Frostwolf Clan into the far reaches of this new world.

After the exiled Frostwolves charged through the portal, only a few orc clans followed. These orcs quickly set up a base of operations within the Black Morass, a dark and swampy area far to the east of the kingdom of Stormwind. As the orcs began to branch out and explore the new lands, they came into immediate conflict with the human defenders of Stormwind. Though these skirmishes usually ended quickly, they did much to illustrate the weaknesses and strengths of both rival species. Llane and Lothar were never able to gather accurate data of the orcs’ numbers and could only guess at how great a force they would have to contend with. After a few years the majority of the orcish Horde had crossed into Azeroth, and Gul’dan deemed that the time for the primary strike against humanity had come. The Horde launched its full might against the unsuspecting kingdom of Stormwind.

As the forces of Azeroth and the Horde clashed across the kingdom, internal conflicts began to take their toll on both armies. King Llane, who believed the bestial orcs to be incapable of conquering Azeroth, contemptuously held his position at his capital of Stormwind. However, Sir Lothar became convinced that the battle should be taken directly to the enemy, and he was forced to choose between his convictions and his loyalty to the king. Choosing to follow his instincts, Lothar stormed Medivh’s tower-fortress of Karazhan with the help of the wizard’s young apprentice, Khadgar. Khadgar and Lothar succeeded in vanquishing the possessed Guardian, whom they confirmed to be the source of the conflict. By killing Medivh’s body, Lothar and the young apprentice inadvertently banished the spirit of Sargeras to the abyss. As a consequence, the pure, virtuous spirit of Medivh was also allowed to live on… and wander the astral plane for many years to come.

Although Medivh had been defeated, the Horde continued to dominate the defenders of Stormwind. As the Horde’s victory drew nearer, Orgrim Doomhammer, one of the greatest orc chieftains, began to see the depraved corruption that had spread throughout the clans since their time in Draenor. His old comrade, Durotan, returned from exile and warned him yet again of Gul’dan’s treachery. In speedy retribution, Gul’dan’s assassins murdered Durotan and his family, leaving only his infant son alive. Unknown to Doomhammer was the fact that Durotan’s infant son was found by the human officer, Aedelas Blackmoore, and taken as a slave.

That infant orc would one day rise to become the greatest leader his people would ever know.

Incensed by Durotan’s death, Orgrim set out to free the Horde from demonic corruption and ultimately assumed the role of warchief of the Horde by killing Gul’dan’s corrupt puppet, Blackhand. Under his decisive leadership the relentless Horde finally laid siege to Stormwind Keep. King Llane had severely underestimated the might of the Horde, and he watched helplessly as his kingdom fell to the green-skinned invaders. Ultimately King Llane was assassinated by one of the Shadow Council’s finest killers: the half-orc, Garona.

Lothar and his warriors, returning home from Karazhan, hoped to stem the loss of life and save their once-glorious homeland. Instead, they returned too late and found their beloved kingdom in smoking ruins. The orcish Horde continued to ravage the countryside and claimed the surrounding lands for its own. Forced into hiding, Lothar and his companions swore a grim oath to reclaim their homeland at any cost.

The Alliance of Lordaeron

Warcraft 2: Tides of Darkness

Lord Lothar rallied the remnants of Azeroth’s armies after their defeat at Stormwind Keep, and then launched a massive exodus across the sea to the northern kingdom of Lordaeron. Convinced that the Horde would overcome all of humanity if left unchecked, the leaders of the seven human nations met and agreed to unite in what would become known as the Alliance of Lordaeron. For the first time in nearly three thousand years, the disparate nations of Arathor were once again united under a common banner. Appointed as Supreme Commander of the Alliance forces, Lord Lothar prepared his armies for the coming of the Horde.

Aided by his lieutenants, Uther the Lightbringer, Admiral Daelin Proudmoore, and Turalyon, Lothar was able to convince Lordaeron’s demi-human races of the impending threat as well. The Alliance succeeded in gaining the support of the stoic dwarves of Ironforge and a small number of high elves of Quel’Thalas. The elves, led at that time by Anasterian Sunstrider, were largely uninterested in the coming conflict. However, they were duty-bound to aid Lothar because he was the last descendent of the Arathi bloodline, which had aided the elves in ages past.

The Horde, now led by Warchief Doomhammer, brought in ogres from its homeworld of Draenor and conscripted the disenfranchised Amani forest trolls into its fold. Setting out on a massive campaign to overrun the dwarf kingdom of Khaz Modan and the southern reaches of Lordaeron, the Horde effortlessly decimated all opposition.

The epic battles of the Second War ranged from large-scale naval skirmishes to massive aerial dogfights. Somehow the Horde had unearthed a powerful artifact known as the Demon Soul and used it to enslave the ancient Dragonqueen, Alexstrasza. Threatening to destroy her precious eggs, the Horde forced Alexstrasza to send her grown children to war. The noble red dragons were forced to fight for the Horde, and fight they did.

The war raged across the continents of Khaz Modan, Lordaeron, and Azeroth itself. As part of its northern campaign, the Horde succeeded in burning down the borderlands of Quel’Thalas, thereby ensuring the elves’ final commitment to the Alliance’s cause. The greater cities and townships of Lordaeron were razed and devastated by the conflict. Despite the absence of reinforcements and overwhelming odds, Lothar and his allies succeeded in holding their enemies at bay.

However, during the final days of the Second War, as the Horde’s victory over the Alliance seemed almost assured, a terrible feud erupted between the two most powerful orcs on Azeroth. As Doomhammer prepared his final assault against the Capital City of Lordaeron – an assault that would have crushed the last remnants of the Alliance – Gul’dan and his followers abandoned their posts and set out to sea. The bewildered Doomhammer, having lost nearly half of his standing forces to Gul’dan’s treachery, was forced to pull back and forsake his greatest chance at victory over the Alliance.

The power-hungry Gul’dan, obsessed with obtaining godhood itself, set out on a desperate search for the undersea Tomb of Sargeras that he believed held the secrets of ultimate power. Having already doomed his fellow orcs to become the slaves of the Burning Legion, Gul’dan thought nothing of his supposed duty to Doomhammer. Backed by the Stormreaver and Twilight’s Hammer clans, Gul’dan succeeded in raising the Tomb of Sargeras from the sea floor. However, when he opened the ancient, flooded vault, he found only crazed demons awaiting him.

Seeking to punish the wayward orcs for their costly betrayal, Doomhammer sent his forces to kill Gul’dan and bring the renegades back into the fold. For his recklessness, Gul’dan was torn apart by the maddened demons he had set loose. With their leader dead, the renegade clans quickly fell before Doomhammer’s enraged legions. Though the rebellion had been quelled, the Horde was unable to recoup the terrible losses it had suffered. Gul’dan’s betrayal had afforded the Alliance not only hope, but also time to regroup and retaliate.

Lord Lothar, seeing that the Horde was fracturing from within, gathered the last of his forces and pushed Doomhammer south, back into the shattered heartland of Stormwind. There, the Alliance forces trapped the retreating Horde within the volcanic fortress of Blackrock Spire. Though Lord Lothar fell in battle at the Spire’s base, his lieutenant, Turalyon, rallied the Alliance forces at the eleventh hour and drove the Horde back into the abysmal Swamp of Sorrows. Turalyon’s forces succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor. Cut off from its reinforcements and fractured by infighting, the Horde finally buckled in upon itself and fell before the might of the Alliance.

The scattered orc clans were quickly rounded up and placed within guarded internment camps. Though it seemed that the Horde had been defeated for good, some remained highly skeptical that peace would last. Khadgar, now an Archmage of some renown, convinced the Alliance high command to build the fortress of Nethergarde that would watch over the ruins of the Dark Portal and ensure that there would be no further invasions from Draenor.

The Invasion of Draenor

Warcraft 2X: Beyond the Dark Portal

As the fires of the Second War died down, the Alliance took aggressive steps to contain the orcish threat. A number of large internment camps, meant to house the captive orcs, were constructed in southern Lordaeron. Guarded by both the paladins and the veteran soldiers of the Alliance, the camps proved to be a great success. Though the captive orcs were tense and anxious to do battle once more, the various camp wardens, based at the old prison-fortress of Durnholde, kept the peace and maintained a strong semblance of order.

However, on the hellish world of Draenor, a new orcish army prepared to strike at the unsuspecting Alliance. Ner’zhul, the former mentor of Gul’dan, rallied the remaining orc clans under his dark banner. Aided by the Shadowmoon clan, the old shaman planned to open a number of portals on Draenor that would lead the Horde to new, unspoiled worlds. To power his new portals, he needed a number of enchanted artifacts from Azeroth. To procure them, Ner’zhul reopened the Dark Portal and sent his ravenous servants charging through it.

The new Horde, led by veteran chieftains such as Grom Hellscream and Kilrogg Deadeye (of the Bleeding Hollow clan), surprised the Alliance defense forces and rampaged through the countryside. Under Ner’zhul’s surgical command, the orcs quickly rounded up the artifacts that they needed and fled back to the safety of Draenor.

King Terenas of Lordaeron, convinced that the orcs were preparing a new invasion of Azeroth, assembled his most trusted lieutenants. He ordered General Turalyon and the archmage, Khadgar, to lead an expedition through the Dark Portal to put an end to the orcish threat once and for all. Turalyon and Khadgar’s forces marched into Draenor and repeatedly clashed with Ner’zhul’s clans upon the ravaged Hellfire Peninsula. Even with the aid of the high elf Alleria Windrunner, the dwarf Kurdran Wildhammer, and the veteran soldier Danath Trollbane, Khadgar was unable to prevent Ner’zhul from opening his portals to other worlds.

Ner’zhul finally opened his portals to other worlds, but he did not foresee the terrible price he would pay. The portals’ tremendous energies began to tear the very fabric of Draenor apart. As Turalyon’s forces fought desperately to return home to Azeroth, the world of Draenor began to buckle in upon itself. Grom Hellscream and Kilrogg Deadeye, realizing that Ner’zhul’s mad plans would doom their entire race, rallied the remaining orcs and escaped back to the relative safety of Azeroth.

On Draenor, Turalyon and Khadgar agreed to make the ultimate sacrifice by destroying the Dark Portal from their side. Though it would cost their lives, and the lives of their companions, they knew that it was the only way to ensure Azeroth’s survival. Even as Hellscream and Deadeye hacked their way through the human ranks in a desperate bid for freedom, the Dark Portal exploded behind them. For them, and the remaining orcs on Azeroth, there would be no going back.

Ner’zhul and his loyal Shadowmoon clan passed through the largest of the newly created portals, as massive volcanic eruptions began to break Draenor’s continents apart. The burning seas rose up and roiled the shattered landscape as the tortured world was finally consumed in a massive, apocalyptic explosion.

The Birth of the Lich King

Ner’zhul and his followers entered the Twisting Nether, the ethereal plane that connects all of the worlds scattered throughout the Great Dark Beyond. Unfortunately Kil’jaeden and his demonic minions were waiting for them. Kil’jaeden, who had sworn to take vengeance on Ner’zhul for his prideful defiance, slowly tore the old shaman’s body apart, piece by piece. Kil’jaeden kept the shaman’s spirit alive and intact, thus leaving Ner’zhul painfully aware of his body’s gross dismemberment. Though Ner’zhul pleaded with the demon to release his spirit and grant him death, the demon grimly replied that the Blood Pact they had made long ago was still binding, and that Ner’zhul still had a purpose to serve.

The orcs’ failure to conquer the world for the Burning Legion forced Kil’jaeden to create a new army to sow chaos throughout the kingdoms of the Azeroth. This new army could not be allowed to fall prey to the same petty rivalries and infighting that had plagued the Horde. It would have to be merciless and single-minded in its mission. This time, Kil’jaeden could not afford to fail.

Holding Ner’zhul’s spirit helpless in stasis, Kil’jaeden gave him one last chance to serve the Legion or suffer eternal torment. Once again, Ner’zhul recklessly agreed to the demon’s pact. Ner’zhul’s spirit was placed within a specially crafted block of diamond-hard ice gathered from the far reaches of the Twisting Nether. Encased within the frozen cask, Ner’zhul felt his consciousness expand ten thousand-fold. Warped by the demon’s chaotic powers, Ner’zhul became a spectral being of unfathomable power. At that moment, the orc known as Ner’zhul was shattered forever, and the Lich King was born.

Ner’zhul’s loyal death knights and Shadowmoon followers were also transformed by the demon’s chaotic energies. The wicked spellcasters were ripped apart and remade as skeletal liches. The demons had ensured that even in death, Ner’zhul’s followers would serve him unquestioningly.

When the time was right, Kil’jaeden explained the mission for which he had created the Lich King. Ner’zhul was to spread a plague of death and terror across Azeroth that would snuff out human civilization forever. All those who died from the dreaded plague would arise as the undead, and their spirits would be bound to Ner’zhul’s iron will forever. Kil’jaeden promised that if Ner’zhul accomplished his dark mission of scouring humanity from the world, he would be freed from his curse and granted a new, healthy body to inhabit.

Though Ner’zhul was agreeable and seemingly anxious to play his part, Kil’jaeden remained skeptical of his pawn’s loyalties. Keeping the Lich King bodiless and trapped within the crystal cask assured his good conduct for the short term, but the demon knew that he would need to keep a watchful eye on him. To this end, Kil’jaeden called upon his elite demon guard, the vampiric dreadlords, to police Ner’zhul and ensure that he accomplished his dread task. Tichondrius, the most powerful and cunning of the dreadlords, warmed to the challenge; he was fascinated by the plague’s severity and the Lich King’s unbridled potential for genocide.

Icecrown and the Frozen Throne

Kil’jaeden cast Ner’zhul’s icy cask back into the world of Azeroth. The hardened crystal streaked across the night sky and smashed into the desolate arctic continent of Northrend, burying itself deep within the Icecrown glacier. The frozen crystal, warped and scarred by its violent descent, came to resemble a throne, and Ner’zhul’s vengeful spirit soon stirred within it.

From the confines of the Frozen Throne, Ner’zhul began to reach out his vast consciousness and touch the minds of Northrend’s native inhabitants. With little effort, he enslaved the minds of many indigenous creatures, including ice trolls and fierce wendigo, and he drew their evil brethren into his growing shadow. His psychic powers proved to be almost limitless, and he used them to create a small army that he housed within Icecrown’s twisting labyrinths. As the Lich King mastered his growing abilities under the dreadlords’ persistent vigil, he discovered a remote human settlement on the fringe of the vast Dragonblight. On a whim, Ner’zhul decided to test his powers on the unsuspecting humans.

Ner’zhul cast a plague of undeath – which had originated from deep within the Frozen Throne, out into the arctic wasteland. Controlling the plague with his will alone, he drove it straight into the human village. Within three days, everyone in the settlement was dead, but shortly thereafter, the dead villagers began to rise as zombified corpses. Ner’zhul could feel their individual spirits and thoughts as if they were his own. The raging cacophony in his mind caused Ner’zhul to grow even more powerful, as if their spirits provided him with much-needed nourishment. He found it was child’s play to control the zombies’ actions and steer them to whatever end he wished.

Over the following months, Ner’zhul continued to experiment with his plague of undeath by subjugating every human inhabitant of Northrend. With his army of undead growing daily, he knew that the time for his true test was nearing.

The Battle of Grim Batol

Meanwhile, in the war-torn lands of the south, the scattered remnants of the Horde fought for their very survival. Though Grom Hellscream and his Warsong clan managed to evade capture, Deadeye and his Bleeding Hollow clan were rounded up and placed in the internment camps in Lordaeron. Notwithstanding these costly uprisings, the camps’ wardens soon re-established control over their brutish charges.

However, unknown to the Alliance, a large force of orcs still roamed free in the northern wastes of Khaz Modan. The Dragonmaw clan, led by the infamous warlock Nekros, was using an ancient artifact known as the Demon Soul to control the Dragonqueen, Alexstrasza, and her dragonflight. With the Dragonqueen as his hostage, Nekros built up a secret army within the abandoned – some say cursed – Wildhammer stronghold of Grim Batol. Planning to unleash his forces and the mighty red dragons on the Alliance, Nekros hoped to reunite the Horde and continue its conquest of Azeroth. His vision did not come to pass: a small group of resistance fighters, led by the human mage Rhonin managed to destroy the Demon Soul and free the Dragonqueen from Nekros’ command.

In their fury, Alexstrasza’s dragons tore Grim Batol apart and incinerated the greater bulk of the Dragonmaw clan. Nekros’ grand schemes of reunification came crashing down as the Alliance troops rounded up the remaining orc survivors and threw them into the waiting internment camps. The Dragonmaw clan’s defeat signaled the end of the Horde, and the end of the orcs’ furious bloodlust.

Lethargy of the Orcs

Months passed, and more orc prisoners were rounded up and placed within the internment camps. As the camps began to overflow, the Alliance was forced to construct new camps in the plains south of the Alterac Mountains. To properly maintain and supply the growing number of camps, King Terenas levied a new tax on the Alliance nations. This tax, along with increased political tensions over border disputes, created widespread unrest. It seemed that the fragile pact that had forged the human nations together in their darkest hour would break at any given moment.

Amidst the political turmoil, many of the camp wardens began to notice an unsettling change come over their orc captives. The orcs’ efforts to escape from the camps or even fight amongst themselves had greatly decreased in frequency over time. The orcs were becoming increasingly aloof and lethargic. Though it was difficult to believe, the orcs – once held as the most aggressive race ever seen on Azeroth – had completely lost their will to fight. The strange lethargy confounded the Alliance leaders and continued to take its toll on the rapidly weakening orcs.

Some speculated that some strange disease, contractible only by orcs, brought about the baffling lethargy. But Archmage Antonidas of Dalaran posed a different hypothesis. Researching what little he could find of orcish history, Antonidas learned that the orcs had been under the crippling influence of demonic power for generations. He speculated that the orcs had been corrupted by these powers even before their first invasion of Azeroth. Clearly, demons had spiked the orcs’ blood, and in turn the brutes had been granted unnaturally heightened strength, endurance, and aggression.

Antonidas theorized that the orcs’ communal lethargy was not actually a disease, but a consequence of racial withdrawal from the volatile warlock magics that had made them fearsome, bloodlusted warriors. Though the symptoms were clear, Antonidas was unable to find a cure for the orcs’ present condition. Then too, many of his fellow mages, as well as a few notable Alliance leaders, argued that finding a cure for the orcs would be an imprudent venture. Left to ponder the orcs’ mysterious condition, Antonidas’ conclusion was that the orcs’ cure would have to be a spiritual one.

The New Horde

The chief warden of the internment camps, Aedelas Blackmoore, watched over the captive orcs from his prison-stronghold, Durnholde. One orc in particular had always held his interest: the orphaned infant he had found nearly eighteen years before. Blackmoore had raised the young male as a favored slave and named him Thrall. Blackmoore taught the orc about tactics, philosophy, and combat. Thrall was even trained as a gladiator. All the while, the corrupt warden sought to mold the orc into a weapon.

Despite his harsh upbringing, young Thrall grew into a strong, quick-witted orc, and he knew in his heart that a slave’s life was not for him. As he grew to maturity, he learned about his people, the orcs, whom he had never met: after their defeat, most of them had been placed in internment camps. Rumor had it that Doomhammer, the orc leader, had escaped from Lordaeron and gone into hiding. Only one rogue clan still operated in secret, trying to evade the watchful eyes of the Alliance.

The resourceful yet inexperienced Thrall decided to escape from Blackmoore’s fortress and set off to find others of his kind. During his journeys Thrall visited the internment camps and found his once-mighty race to be strangely cowed and lethargic. Having not found the proud warriors he hoped to discover, Thrall set out to find the last undefeated orc chieftain, Grom Hellscream.

Constantly hunted by the humans, Hellscream nevertheless held onto the Horde’s unquenchable will to fight. Aided only by his own devoted Warsong clan, Hellscream continued to wage an underground war against the oppression of his beleaguered people. Unfortunately, Hellscream could never find a way to rouse the captured orcs from their stupor. The impressionable Thrall, inspired by Hellscream’s idealism, developed a strong empathy for the Horde and its warrior traditions.

Seeking the truth of his own origins, Thrall traveled north to find the legendary Frostwolf clan. Thrall learned that Gul’dan had exiled the Frostwolves during the early days of the First War. He also discovered that he was the son and heir of the orc hero Durotan, the true chieftain of the Frostwolves who had been murdered in the wilds nearly twenty years before.

Under the tutelage of the venerable shaman Drek’Thar, Thrall studied his people’s ancient shamanistic culture, which had been forgotten under Gul’dan’s evil rule. Over time, Thrall became a powerful shaman and took his rightful place as chieftain of the exiled Frostwolves. Empowered by the elements themselves and driven to find his destiny, Thrall set off to free the captive clans and heal his race of demonic corruption.

During his travels, Thrall found the aged warchief, Orgrim Doomhammer, who had been living as a hermit for many years. Doomhammer, who had been a close friend of Thrall’s father, decided to follow the young, visionary orc and help him free the captive clans. Supported by many of the veteran chieftains, Thrall ultimately succeeded in revitalizing the Horde and giving his people a new spiritual identity.

To symbolize his people’s rebirth, Thrall returned to Blackmoore’s fortress of Durnholde and put a decisive end to his former master’s plans by laying siege to the internment camps. This victory was not without its price: during the liberation of one camp, Doomhammer fell in battle.

Thrall took up Doomhammer’s legendary warhammer and donned his black plate-armor to become the new warchief of the Horde. During the following months, Thrall’s small but volatile Horde laid waste to the internment camps and stymied the Alliance’s best efforts to counter his clever strategies. Encouraged by his best friend and mentor, Grom Hellscream, Thrall worked to ensure that his people would never be slaves again.

War of the Spider

While Thrall was liberating his brethren in Lordaeron, Ner’zhul continued to build up his power base in Northrend. A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power. The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King’s mad bid for dominance. Much to his frustration, Ner’zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well.

The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King’s strongholds stymied his efforts to root them out time after time. Ultimately Ner’zhul’s war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords’ heads.

Though the nerubians were immune to his plague, Ner’zhul’s growing necromantic powers allowed him to raise the spider-warriors’ corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner’zhul adopted the nerubians’ distinctive architectural style for his own fortresses and structures. Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen….

Kel’Thuzad and the Forming of the Scourge

There were a handful of powerful individuals scattered throughout the world who heard the Lich King’s mental summons from Northrend. Most notable of them was the archmage of Dalaran, Kel’Thuzad, who was one of senior members of the Kirin Tor, Dalaran’s ruling council. He had been considered a maverick for years due to his insistence on studying the forbidden arts of necromancy. Driven to learn all he could of the magical world and its shadowy wonders, he was frustrated by what he saw as his peers’ outmoded and unimaginative precepts. Upon hearing the powerful summons from Northrend, the archmage bent all of his considerable will to communing with the mysterious voice. Convinced that the Kirin Tor was too squeamish to seize the power and knowledge inherent in the dark arts, he resigned himself to learn what he could from the immensely powerful Lich King.

Leaving behind his fortune and prestigious political standing, Kel’Thuzad abandoned the ways of the Kirin Tor and left Dalaran forever. Prodded by the Lich King’s persistent voice in his mind, he sold his vast holdings and stored away his fortunes. Traveling alone over many leagues of both land and sea, he finally reached the frozen shores of Northrend. Intent on reaching Icecrown and offering his services to the Lich King, the archmage passed through the ravaged, war-torn ruins of Azjol-Nerub. Kel’Thuzad saw firsthand the scope and ferocity of Ner’zhul’s power. He began to realize that allying himself with the mysterious Lich King might be both wise and potentially fruitful.

After long months of trekking through the harsh arctic wastelands, Kel’Thuzad finally reached the dark glacier of Icecrown. He boldly approached Ner’zhul’s dark citadel and was shocked when the undead guardsmen silently let him pass as though he was expected. Kel’Thuzad descended deep into the cold earth and found his way down to the bottom of the glacier. There, in the endless cavern of ice and shadows, he prostrated himself before the Frozen Throne and offered his soul to the dark lord of the dead.

The Lich King was pleased with his latest conscript. He promised Kel’Thuzad immortality and great power in exchange for his loyalty and obedience. Eager for dark knowledge and power, Kel’Thuzad accepted his first great mission: to go into the world of men and found a new religion that would worship the Lich King as a god.

To help the archmage accomplish his mission, Ner’zhul left Kel’Thuzad’s humanity intact. The aged yet still charismatic wizard was charged with using his powers of illusion and persuasion to lull the downtrodden, disenfranchised masses of Lordaeron into a state of trust and belief. Then, once he had their attention, he would offer them a new vision of what society could be – and a new figurehead to call their king.

Kel’Thuzad returned to Lordaeron in disguise, and over the span of three years, he used his fortune and intellect to gather a clandestine brotherhood of like-minded men and women. The brotherhood, which he called the Cult of the Damned, promised its acolytes social equality and eternal life on Azeroth in exchange for their service and obedience to Ner’zhul. As the months passed, Kel’Thuzad found many eager volunteers for his new cult amongst the tired, overburdened laborers of Lordaeron. It was surprisingly easy for Kel’Thuzad to achieve his goal: namely, to transfer the citizens’ faith in the Holy Light into belief in Ner’zhul’s dark shadow. As the Cult of the Damned grew in size and influence, Kel’Thuzad made sure to hide its workings from the authorities of Lordaeron.

With Kel’Thuzad’s success in Lordaeron, the Lich King made the final preparations for his assault against human civilization. Placing his plague-energies into a number of portable artifacts called plague-cauldrons, Ner’zhul ordered Kel’Thuzad to transport the cauldrons to Lordaeron, where they would be hidden within various cult-controlled villages. The cauldrons, protected by the loyal cultists, would then act as plague-generators, sending the plague seeping out across the unsuspecting farmlands and cities of northern Lordaeron.

The Lich King’s plan worked perfectly. Many of Lordaeron’s northern villages were contaminated almost immediately. Just as in Northrend, the citizens who contracted the plague died and arose as the Lich King’s willing slaves. The cultists under Kel’Thuzad were eager to die and be raised again in their dark lord’s service. They exulted in the prospect of immortality through undeath. As the plague spread, more and more feral zombies arose in the northlands. Kel’Thuzad looked upon the Lich King’s growing army and named it the Scourge, for soon it would march upon the gates of Lordaeron and scour humanity from the face of the world.

The Alliance Splinters

Unaware of the death cults forming in their lands, the leaders of the Alliance nations began to bicker and argue over territorial holdings and decreasing political influence. King Terenas of Lordaeron began to suspect that the fragile pact they had forged during their darkest hour would not last for much longer. Terenas had convinced the Alliance leaders to lend money and laborers to help rebuild the southern kingdom of Stormwind, which had been destroyed during the orcish occupation of Azeroth. The higher taxes that resulted, along with the high expense of maintaining and operating the numerous orc internment camps, led many leaders – Genn Greymane of Gilneas in particular – to believe that their kingdoms would be better off seceding from the Alliance.

To make matters worse, the high elves of Silvermoon brusquely rescinded their allegiance to the Alliance, stating that the humans’ poor leadership had led to the burning of their forests during the Second War. Terenas fought back his impatience and quietly reminded the elves that nothing of Quel’Thalas would have remained if not for the hundreds of valiant humans who’d given their lives to defend it. Nonetheless, the elves stubbornly decided to go their own way. In the wake of the elves’ departure, Gilneas and Stromgarde seceded as well.

Though the Alliance was falling apart, King Terenas still had allies that he could count on. Both Admiral Proudmoore of Kul Tiras and the young king, Varian Wrynn of Azeroth, remained committed to the Alliance. Furthermore, the wizards of the Kirin Tor, led by the Archmage Antonidas, pledged Dalaran’s steadfast support to Terenas’ rule. Perhaps most reassuring of all was the pledge of the mighty dwarven king, Magni Bronzebeard, who vowed that the dwarves of Ironforge would forever owe a debt of honor to the Alliance for liberating Khaz Modan from the Horde’s control.

Chapter V: Return of the Burning Legion

The Scourge of Lordaeron

Warcraft 3: Reign of Chaos

After preparing for many long months, Kel’Thuzad and his Cult of the Damned finally struck the first blow by releasing the plague of undeath upon Lordaeron. Uther and his fellow paladins investigated the infected regions in the hope of finding a way to stop the plague. Despite their efforts, the plague continued to spread and threatened to tear the Alliance apart.

As the ranks of the undead swept across Lordaeron, Terenas’ only son, Prince Arthas, took up the fight against the Scourge. Arthas succeeded in killing Kel’Thuzad, but even so, the undead ranks swelled with every soldier that fell defending the land. Frustrated and stymied by the seemingly unstoppable enemy, Arthas took increasingly extreme steps to conquer them. Finally Arthas’ comrades warned him that he was losing his hold on his humanity.

Arthas’ fear and resolve proved to be his ultimate undoing. He tracked the plague’s source to Northrend, intending to end its threat forever. Instead, Prince Arthas eventually fell prey to the Lich King’s tremendous power. Believing that it would save his people, Arthas took up the cursed runeblade, Frostmourne. Though the sword did grant him unfathomable power, it also stole his soul and transformed him into the greatest of the Lich King’s death knights. With his soul cast aside and his sanity shattered, Arthas led the Scourge against his own kingdom. Ultimately, Arthas murdered his own father, King Terenas, and crushed Lordaeron under the Lich King’s iron heel.

Sunwell – The Fall of Quel’Thalas

Though he had defeated all of the people he now saw as his enemies, Arthas was still haunted by the ghost of Kel’Thuzad. The ghost told Arthas that he needed to be revived for the next phase of the Lich King’s plan. To revive him, Arthas needed to bring Kel’Thuzad’s remains to the mystical Sunwell, hidden within the high elves’ eternal kingdom of Quel’Thalas.

Arthas and his Scourge invaded Quel’Thalas and laid siege to the elves’ crumbling defenses. Sylvanas Windrunner, the Ranger-General of Silvermoon, put up a valiant fight, but Arthas eventually eradicated the high elf army and battled through to the Sunwell. In a cruel gesture of his dominance, he even raised Sylvanas’ defeated body as a banshee, cursed to endless undeath in the service of Quel’Thalas’ conqueror.

Ultimately, Arthas submerged Kel’Thuzad’s remains within the holy waters of the Sunwell. Although the potent waters of Eternity were fouled by this act, Kel’Thuzad was reborn as a sorcerous lich. Resurrected as a far more powerful being, Kel’Thuzad explained the next phase of the Lich King’s plan. By the time Arthas and his army of the dead turned southward, not one living elf remained in Quel’Thalas. The glorious homeland of the high elves, which had stood for more than nine thousand years, was no more.

Archimonde’s Return and the Flight to Kalimdor

Once Kel’Thuzad was whole again, Arthas led the Scourge south to Dalaran. There the lich would obtain the powerful spellbook of Medivh, and use it to summon Archimonde back into the world. From that point on, Archimonde himself would begin the Legion’s final invasion. Not even the wizards of the Kirin Tor could stop Arthas’ forces from stealing Medivh’s book, and soon Kel’Thuzad had all he needed to perform his spell. After ten thousand years, the mighty demon Archimonde and his host emerged once again upon the world of Azeroth. Yet Dalaran was not their final destination. Under orders from Kil’jaeden himself, Archimonde and his demons followed the undead Scourge to Kalimdor, bent on destroying Nordrassil, the World Tree.

In the midst of this chaos, a lone, mysterious prophet appeared to lend the mortal races guidance. This prophet proved to be none other than Medivh, the last Guardian, miraculously returned from the Beyond to redeem himself for past sins. Medivh told the Horde and the Alliance of the dangers they faced and urged them to band together. Jaded by generations of hate, the orcs and humans would have none of it. Medivh was forced to deal with each race separately, using prophecy and trickery to guide them across the sea to the legendary land of Kalimdor. The orcs and humans soon encountered the long-hidden civilization of the Kaldorei.

The orcs, led by Thrall, suffered a series of setbacks on their journey across Kalimdor’s Barrens. Though they befriended Cairne Bloodhoof and his mighty tauren warriors, many orcs began to succumb to the demonic bloodlust that had plagued them for years. Thrall’s greatest lieutenant, Grom Hellscream, even betrayed the Horde by giving himself over to his baser instincts. As Hellscream and his loyal Warsong warriors stalked through the forests of Ashenvale, they clashed with the ancient night elf Sentinels. Certain that the orcs had returned to their warlike ways, the demigod Cenarius came forth to drive Hellscream and his orcs back. Yet Hellscream and his orcs, overcome with supernatural hate and rage, managed to kill Cenarius and corrupt the ancient forestlands. Ultimately, Hellscream redeemed his honor by helping Thrall defeat Mannoroth, the demon lord who first cursed the orcs with his bloodline of hate and rage. With Mannoroth’s death, the orcs’ blood-curse was finally brought to an end.

While Medivh worked to convince the orcs and humans of the need for an alliance, the night elves fought the Legion in their own secretive ways. Tyrande Whisperwind, the immortal High Priestess of the night elf Sentinels, battled desperately to keep the demons and undead from overrunning the forests of Ashenvale. Tyrande realized that she needed help, so she set out to awaken the night elf druids from their thousand-year slumber. Calling upon her ancient love, Malfurion Stormrage, Tyrande succeeded in galvanizing her defenses and driving the Legion back. With Malfurion’s help, nature herself rose up to vanquish the Legion and its Scourge allies.

While searching for more of the hibernating druids, Malfurion found the ancient barrow prison in which he had chained his brother, Illidan. Convinced that Illidan would aid them against the Legion, Tyrande set him free. Though Illidan did aid them for a time, he eventually fled to pursue his own interests.

The night elves braced themselves and fought the Burning Legion with grim determination. The Legion had never ceased in its desire for the Well of Eternity, long the source of strength for the World Tree and itself the heart of the night elf kingdom. If their planned assault on the Tree was successful, the demons would literally tear the world apart.

The Battle of Mount Hyjal

Under Medivh’s guidance, Thrall and Jaina Proudmoore – the leader of the human forces in Kalimdor – realized that they had to put aside their differences. Similarly, the night elves, led by Malfurion and Tyrande, agreed that they must unite if they hoped to defend the World Tree. Unified in purpose, the races of Azeroth worked together to fortify the World Tree’s energies to their utmost. Empowered by the very strength of the world, Malfurion succeeded in unleashing Nordrassil’s primal fury, utterly destroying Archimonde and severing the Legion’s anchor to the Well of Eternity. The final battle shook the continent of Kalimdor to its roots. Unable to draw power from the Well itself, the Burning Legion crumbled under the combined might of the mortal armies.

The Betrayer Ascendant

Warcraft 3X: The Frozen Throne

During the Legion’s invasion of Ashenvale, Illidan was released from his barrow prison after ten thousand years of captivity. Though he sought to appease his comrades, he soon reverted to true form and consumed the energies of a powerful warlock artifact known as the Skull of Gul’dan. By doing so, Illidan developed demonic features and vastly magnified power. He also gained some of Gul’dan’s old memories – especially those of the Tomb of Sargeras, the island dungeon rumored to hold the remains of the Dark Titan, Sargeras.

Bristling with power and free to roam the world once more, Illidan set out to find his own place in the great scheme of things. However, Kil’jaeden confronted Illidan and made him an offer he could not refuse. Kil’jaeden was angered by Archimonde’s defeat at Mount Hyjal, but he had greater concerns than vengeance. Sensing that his creation, the Lich King, was growing too powerful to control, Kil’jaeden ordered Illidan to destroy Ner’zhul and put an end to the undead Scourge once and for all. In exchange, Illidan would receive untold power and a true place amongst the remaining lords of the Burning Legion.

Illidan agreed and immediately set out to destroy the Frozen Throne, the icy crystal cask in which the Lich King’s spirit resided. Illidan knew that he would need a mighty artifact to destroy the Frozen Throne. Using the knowledge he had gained from Gul’dan’s memories, Illidan decided to seek out the Tomb of Sargeras and claim the Dark Titan’s remains. He called in some old Highborne debts and lured the serpentine naga from their dark undersea lairs. Led by the cunning witch Lady Vashj the naga helped Illidan reach the Broken Isles, where Sargeras’ Tomb was rumored to be located.

As Illidan set out with the naga, Warden Maiev Shadowsong began to hunt him. Maiev had been Illidan’s jailor for ten thousand years and relished the prospect of recapturing him. However, Illidan outsmarted Maiev and her Watchers and succeeded in claiming the Eye of Sargeras despite their efforts. With the powerful Eye in his possession, Illidan traveled to the former wizard-city of Dalaran. Strengthened by the city’s ley power lines, Illidan used the Eye to cast a destructive spell against the Lich King’s citadel of Icecrown in distant Northrend. Illidan’s attack shattered the Lich King’s defenses and ruptured the very roof of the world. At the final moment, Illidan’s destructive spell was stopped when his brother Malfurion and the Priestess Tyrande arrived to aid Maiev.

Knowing that Kil’jaeden would not be pleased with his failure to destroy the Frozen Throne, Illidan fled to the barren dimension known as Outland: the last remnants of Draenor, the orcs’ former homeworld. There he planned to evade Kil’jaeden’s wrath and plan his next moves. After they succeeded in stopping Illidan, Malfurion and Tyrande returned home to Ashenvale Forest to watch over their people. Maiev, however, would not quit so easily, and followed Illidan to Outland, determined to bring him to justice.

Rise of the Blood Elves

At this time, the undead Scourge had essentially transformed Lordaeron and Quel’Thalas into the toxic Plaguelands. There were only a few pockets of Alliance resistance forces left. One such group, consisting primarily of high elves, was led by the last of the Sunstrider dynasty: Prince Kael’thas. Kael, an accomplished wizard himself, grew wary of the failing Alliance. The high elves grieved for the loss of their homeland and decided to call themselves blood elves in honor of their fallen people. Yet as they worked to keep the Scourge at bay, they suffered greatly at being cut off from the Sunwell that had empowered them. Desperate to find a cure for his people’s racial addiction to magic, Kael did the unthinkable: he embraced his people’s Highborne ancestry and joined with Illidan and his naga in hopes of finding a new magical power source upon which to feed. The remaining Alliance commanders condemned the blood elves as traitors and cast them out for good.

With no place left to go, Kael and his blood elves followed Lady Vashj to Outland to help contest the warden, Maiev, who had recaptured Illidan. With the combined naga and blood elf forces, they managed to defeat Maiev and free Illidan from her grasp. Based in Outland, Illidan gathered his forces for a second strike against the Lich King and his fortress of Icecrown.

Civil War in the Plaguelands

Ner’zhul, the Lich King, knew that his time was short. Imprisoned within the Frozen Throne, he suspected that Kil’jaeden would send his agents to destroy him. The damage caused by Illidan’s spell had ruptured the Frozen Throne; thus, the Lich King was losing his power daily. Desperate to save himself, he called his greatest mortal servant to his side: the death knight Prince Arthas.

Though his powers were drained by the Lich King’s weakness, Arthas had been involved in a civil war in Lordaeron. Half of the standing undead forces, led by the banshee Sylvanas Windrunner, staged a coup for control over the undead empire. Arthas, called by the Lich King, was forced to leave the Scourge in the hands of his lieutenant, Kel’Thuzad, as the war escalated throughout the Plaguelands.

Ultimately, Sylvanas and her rebel undead (known as the Forsaken) claimed the ruined capital city of Lordaeron as their own. Constructing their own bastion beneath the wrecked city, the Forsaken vowed to defeat the Scourge and drive Kel’Thuzad and his minions from the land.

Weakened, but determined to save his master, Arthas reached Northrend only to find Illidan’s naga and blood elves waiting for him. He and his nerubian allies raced against Illidan’s forces to reach the Icecrown Glacier and defend the Frozen Throne.

The Lich King Triumphant

Even weakened as he was, Arthas ultimately outmaneuvered Illidan and reached the Frozen Throne first. Using his runeblade, Frostmourne, Arthas shattered the Lich King’s icy prison and thereby released Ner’zhul’s enchanted helm and breastplate. Arthas placed the unimaginably powerful helm on his head and became the new Lich King. Ner’zhul and Arthas’ spirits fused into a single mighty being, just as Ner’zhul had always planned. Illidan and his troops were forced to flee back to Outland in disgrace, while Arthas became one of the most powerful entities the world had ever known.

Currently Arthas, the new and immortal Lich King, resides in Northrend; he is rumored to be rebuilding the citadel of Icecrown. His trusted lieutenant, Kel’Thuzad, commands the Scourge in the Plaguelands. Sylvanas and her rebel Forsaken hold only the Tirisfal Glades, a small portion of the war-torn kingdom.

Old Hatreds – The Colonization of Kalimdor

Though victory was theirs, the mortal races found themselves in a world shattered by war. The Scourge and the Burning Legion had all but destroyed the civilizations of Lordaeron, and had almost finished the job in Kalimdor. There were forests to heal, grudges to bury, and homelands to settle. The war had wounded each race deeply, but they had selflessly banded together to attempt a new beginning, starting with the uneasy truce between the Alliance and Horde.

Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall’s murdered father, the orcs settled down to rebuild their once-glorious society. Now that the demon curse was ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land.

The remaining Alliance forces under Jaina Proudmoore settled in southern Kalimdor. Off the eastern coast of Dustwallow Marsh, they built the rugged port city of Theramore. There, the humans and their dwarven allies worked to survive in a land that would always be hostile to them. Though the defenders of Durotar and Theramore kept the tentative truce with one another, the fragile colonial serenity was not meant to last.

The peace between the orcs and humans was shattered by the arrival of a massive Alliance fleet in Kalimdor. The mighty fleet, under the command of Grand Admiral Daelin Proudmoore (Jaina’s father), had left Lordaeron before Arthas had destroyed the kingdom. Having sailed for many grueling months, Admiral Proudmoore was searching for any Alliance survivors he could find.

Proudmoore’s armada posed a serious threat to the stability of the region. As a renowned hero of the Second War, Jaina’s father was a staunch enemy of the Horde, and he was determined to destroy Durotar before the orcs could gain a foothold in the land.

The Grand Admiral forced Jaina to make a terrible decision: support him in battle against the orcs and betray her newfound allies, or fight her own father to maintain the fragile peace that the Alliance and the Horde had finally attained. After much soul-searching, Jaina chose the latter and helped Thrall defeat her crazed father. Unfortunately Admiral Proudmoore died in battle before Jaina could reconcile with him or prove that orcs were no longer bloodthirsty monsters. For her loyalty, the orcs allowed Jaina’s forces to return home safely to Theramore.

Chapter VI: The World Of Warcraft

The Murlocs

Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth’s shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.

What’s been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.

However, recent accounts by select individuals who managed to gather information— either by spying, torturing or surreptitiously gaining the murlocs’ trust, have brought some interesting details to light…

First, murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world’s land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known.

Also, the murloc race may be far older than most believe. Several accounts and clues seem to substantiate this. In fact, it is now believed that murlocs (or, more appropriately, their ancestors) may even pre-date trolls. Of course these ancient murlocs lived in the oceans’ depths and therefore were never known to the world’s early land-dwelling races.

In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs’ slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.

But perhaps the most startling revelation to come from recent intelligence-gathering efforts was this: the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world.

Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms – and even more disturbing, that the murlocs’ emergence is an indication of their incipient awakening.

If that is the case, the mysterious and somewhat underestimated murlocs may be the world’s first glimpse at something far more terrifying.

Road to Damnation

This continual harassment grows tiresome. I was in the midst of important studies, delicate magic that requires weeks of preparation and ritual.” Kel’Thuzad had been forced to wait for hours, fuming at the insult, before he was permitted the bare courtesy of confronting his accusers. The group’s apparent spokespersons, Drenden and Modera, had long been two of his most vocal critics. Nonetheless, they would not have launched this latest inquisition without support from Antonidas, who had yet to show himself. What was the old man up to? Drenden snorted. “That’s the first time I’ve heard your sort of magic called ‘delicate.’”

“An ignorant opinion from an ignorant man,” said Kel’Thuzad with cold precision.

A distant voice spoke to him then, the voice of a friend. By now its remarks had grown so familiar that they felt like his own thoughts. They fear and envy you. After all, thanks to this new course of study, you are continuing to gain in knowledge and power.

There was a sudden flash of light, and a scowling gray-haired archmage appeared in the hall. A small wooden chest was tucked under his arm. “I would not have believed it if I had not seen it myself. You have abused our patience for the last time, Kel’Thuzad.”

“The venerable Antonidas graces us with his presence at last. I began to think you had fallen ill.”

“Age frightens you, doesn’t it?” Antonidas snapped. “You realize there’s only one alternative.”

Let him think so, if that comforts him.

Calming somewhat, Antonidas said, “As for my health, you need not have concerned yourself. I was merely busy elsewhere.”

“Searching my chambers for evidence of forbidden magic? You should know better.”

“True, your chambers bore no such evidence. The warehouses you own in the northlands, on the other hand…” Antonidas gave him a disgusted look.

Damn the man for being a self-righteous snoop. “You had no right–”

Antonidas tapped his staff to the floor, silencing him, and turned to the other magi. “He has turned the buildings into laboratories for a series of foul experiments. See for yourself, colleagues. Behold the fruit of his labors.” He opened the chest and tilted it so that all could see.

The decaying remains of several rats. Two were still scrabbling clumsily at the sides of the chest in a vain attempt to escape. Several magi bolted to their feet, and there was a hubbub of dismay. Even the golden-haired high elf who had been sitting in the back of the room seemed startled, though Prince Kael’thas was a man whose age made that feat nearly impossible.

Turning back to the captive rats, Kel’Thuzad saw that they had collapsed and stopped moving. Another set of failures, apparently. No matter. Someday he would create a stable undead specimen. His hard work would be vindicated. It was only a matter of time.

There are loose threads in the spell that silences you. Shall I show you how to unravel it?

Time, and his unknown ally, whose enigmatic voice occasionally helped him to move one step closer to his goal. Show me, he thought.

A young woman arrived in another flash of light. As she went to stand by Antonidas, the high elf’s gaze followed her with troubled, brooding intensity. But Jaina Proudmoore took no notice; she was utterly focused on her duties. The handsome prince didn’t stand a chance.

Her vivid blue eyes spared Kel’Thuzad a curious glance. She took the box from Antonidas, who explained, “My apprentice will see to it that the chest and its contents are incinerated.”

The woman inclined her head and teleported from the room. Across the room, the high elf frowned at the spot she had vacated. Under other circumstances, Kel’Thuzad might have found the silent drama amusing. However, left unchallenged, Antonidas was continuing his tirade. Mutely seething, Kel’Thuzad resumed his efforts to free himself.

“We have permitted this state of affairs long enough. Rapped his knuckles occasionally for his more questionable pursuits. Tried to guide him. Now we find he has been practicing evil magic. The name of the Kirin Tor is fast becoming a curse on the lips of the local villagers.”

“You lie!” Kel’Thuzad burst out, and a few of the magi were his again, waiting for him to offer an explanation. “Peasants remember the Second War just as well as we do. Say what you like about the orcs; their warlocks wielded great power. Power against which we had precious little defense. We have an obligation: we must learn to wield and counter these magics ourselves.”

“To form an army of dead rats, their unnatural existence measured in hours?” Antonidas asked dryly. “Yes, my boy, I found your journals, too. You kept quite detailed records regarding this abominable enterprise. You cannot mean to use these pathetic creatures against orcs. Assuming, of course, that the orcs should ever emerge from their current lethargy, escape the internment camps, and somehow manage to become a threat again.”

“Being younger than you hardly qualifies me for boyhood,” retorted Kel’Thuzad. “As for the rats, they are the gauge by which I measure my progress. It is a standard experimental technique.”

A sigh. “I am aware that you spend most of your time in the north these days. Your increasingly lengthy absences were what caught my attention in the first place. Yet even you must have heard that the king’s new tax has given rise to civil unrest. Your selfish pursuit of power could incite the peasantry to revolt. Lordaeron would be engulfed in civil war.”

He hadn’t known about the tax. Antonidas must be exaggerating. Besides, true magi would focus on matters of greater substance. “I will be more discreet,” he offered, gritting his teeth.

“No amount of discretion could possibly hide a secret of this magnitude,” said Drenden.

Modera added, “You know that we have always walked a fine line in order to protect our people without becoming a danger ourselves. We dare not sacrifice our humanity–not in appearance, and certainly not in truth. At best, your methods would see us condemned as heretics.”

It was too much. “We’ve been called heretics for centuries. The church has never been fond of our methods. Such sentiments notwithstanding, we are still here.”

She nodded. “Because we avoid dark magic, which leads to corruption and catastrophe.”

“Because we are necessary!”

“Enough.” Antonidas sounded weary. To Modera and Drenden, he added, “If words alone could have reached him, they would have done so before now.”

“I have heard your words,” Kel’Thuzad said in exasperation. “Merciful gods, I have heard them until I am sick of them! It is you who will not hear mine, and put aside your antiquated fea–”

“You mistake our purpose here today,” interrupted Antonidas. “This is not a debate. At this moment, your properties are being thoroughly searched. All items tainted by dark magic will be confiscated and, once identified to our satisfaction, destroyed.”

His nameless ally had warned him this might happen, but Kel’Thuzad had not believed. Strange. He felt almost relieved that events had come to this pass. The need for secrecy had limited the scope of his work, hindered his advancement.

“In light of the evidence,” Antonidas said heavily, “King Terenas has agreed with our judgment. If you do not abandon this madness, you will be stripped of your rank and holdings, and you will be exiled from Dalaran–indeed, from all of Lordaeron.”

His mind racing, Kel’Thuzad bowed and left the hall. Doubtless the Kirin Tor were keeping his so-called disgrace quiet, fearing repercussions should his actions become public knowledge. For once, their cowardice would work in his favor. His wealth would never line the king’s coffers.

A pack of wolves stalked Kel’Thuzad for miles, just out of spell range, before they fell behind. Glancing warily over his shoulder, he saw them snarl and flatten their ears before darting away. Thankfully the arctic winds were dying out as well. In the distance he could make out the summit, a bleak mountaintop, the sight of which gave him a sense of triumph and foreboding. The very peak of Icecrown. Few explorers had ventured onto the glacier, and even fewer had survived to tell the tale. But he, Kel’Thuzad, would scale its heights alone and look down on the rest of the world.

Unfortunately almost no maps existed of the frigid continent of Northrend, and he found them woefully inadequate, like the supplies he’d proudly packed for this journey. Uncertain of the path ahead and his ultimate destination, he could not teleport. Not sparing himself, he staggered onward. He had lost track of how long he’d been walking. Despite his fur-lined cloak, he was shivering uncontrollably. His legs felt like pillars of stone: awkward and numb. His body was beginning to shut down. If he didn’t find shelter soon, he was going to die out here.

Eventually a glint of light drew his gaze: a stone obelisk carved with magical symbols, with a citadel beyond it. At last! He hurried past the obelisk and crossed a bridge of what looked like pure energy. The citadel’s doors opened at his approach, but he stopped short.

The entryway was guarded by two grotesque creatures that resembled giant spiders from the waist down. Six narrow legs supported each creature’s weight; the other two limbs were attached like arms to a vaguely humanoid torso. More fascinating than the creatures themselves, though, was their current state. Their bodies showed an assortment of open wounds, the worst of which had been roughly bandaged. One guard’s arms were bent at improbable angles. Ichor oozed from the other’s fanged maw, but the guard made no effort to wipe it away.

Despite the familiar stink of undeath, the guards showed no sign of confusion, unlike Kel’Thuzad’s rats. The spider-like creatures must also have retained most of their original strength and coordination. Otherwise, they would have made poor guards. Their creator was clearly a skilled necromancer.

To his surprise, they moved aside to let him pass. Unwilling to question his good fortune, he gladly entered the citadel, which was significantly warmer. In the hallway ahead was a battered statue of one of the half-spider creatures. The building itself was of recent construction, but the statue was quite old. Come to think of it, he’d seen similar statues in the ancient ruins he’d passed through on his way north. The cold was slowing his wits.

At a guess, the necromancer had conquered a kingdom of these spider-like beings, successfully converted them into undeath, and taken their treasures as the spoils of war. Exultation filled him. He would surely learn great things here.

At the end of the hall, a gigantic creature lumbered into view: a grotesque mixture of beetle and spider. It approached him at a deliberate pace, and Kel’Thuzad observed that its towering body sported an even greater number of wounds and bandages. Like the guards, it was undead, but its sheer bulk made him feel more frightened than impressed. He doubted he had sufficient skill to vanquish such a monster, much less raise it from the dead.

The creature greeted him in a deep bass voice that reverberated within its ponderous body. Although it spoke perfectly understandable Common, the sound chilled him. Strange buzzing and clicking underlaid its words. “The master has been expecting you, archmage. I am Anub’arak.”

It had both the intelligence and motor skills for speech–astonishing! “Yes. I wish to become his apprentice.”

The huge creature simply looked down at him. Possibly it was debating whether he would make a tasty snack.

He cleared his throat nervously. “May I see him?”

“In due time,” Anub’arak rumbled. “Thus far, you have devoted your life to the pursuit of knowledge. An admirable goal. Still, your experiences as a mage cannot have prepared you for serving the master.”

What could have inspired such a speech? Did the majordomo consider Kel’Thuzad a rival? That was a misconception to dispel as soon as possible. “As a former member of the Kirin Tor, I have more magic at my command than you could probably imagine. I am more than prepared for whatever tasks the master gives me.”

“We shall see.”

Anub’arak led him through a number of tunnels that took them far beneath the earth. At last Kel’Thuzad and his guide emerged into a vast ziggurat whose name, so Anub’arak said, was Naxxramas. From its architecture, the building was another product of the half-spider creatures. Indeed, the first chambers Anub’arak showed him were populated by the undead things, which swiftly lost their novelty. Actual spiders also skittered here and there among the undead, busily spinning cobwebs and laying eggs.

Kel’Thuzad hid his distaste. He wouldn’t give the enormous majordomo the satisfaction. Indicating one of the undead spider-things, he said, “You bear them some resemblance. Are you all derived from the same race?”

“The nerubian race, yes. Then the master came. As his influence spread, we made war upon him, foolishly believing we stood a chance. Many of us were slain and raised into undeath. In life I was a king. Today I am a crypt lord.”

“In return for immortality, you agreed to serve him,” Kel’Thuzad mused aloud. Remarkable.

“‘Agreed’ implies choice.”

Which meant that the necromancer could compel obedience from the undead. Kel’Thuzad might be the first living being to come here of his own free will. Faintly disquieted, he changed the subject. “This place is full of your people. I take it you rule here?”

“After my death, I led my brethren in conquering this ziggurat for our new master. I also oversaw the process of altering it to serve his design. However, Naxxramas does not fall under my authority. Nor are my people its only occupants. This is but one wing out of four.”

“In that case, lead on, crypt lord. Show me the rest.”

The second wing was everything Kel’Thuzad could have hoped. Magical artifacts, laboratory equipment, and other supplies that put his old laboratories to shame. Huge rooms that could hold a veritable army of assistants. Undead beasts that had been cleverly sewn together from a hodgepodge of animals and reanimated. Even a few undead humanoids composed of body parts from assorted humans. The human body parts bore no wounds: unlike the nerubians, the humans had not fought their fate. The necromancer must have acquired the bodies from a local graveyard. Wise to avoid drawing notice. The Kirin Tor would have taken immediate action.

Unfortunately the third wing proved less interesting. Anub’arak showed him an armory and an area for combat training. Next the crypt lord led him through chambers filled with hundreds–no, thousands–of sealed barrels and shipping crates. Why would Naxxramas need so much in the way of supplies? Well, the pyramid was well stocked in the unlikely event that it was besieged.

At last he and Anub’arak reached the last wing. Giant mushrooms grew in a garden area and gave off noxious fumes that made Kel’Thuzad feel ill. The soil beneath each mushroom seemed unhealthy, possibly diseased. Going closer to inspect it, he stepped on something that squished: a fist-sized creature that resembled a maggot.

He shuddered and hastily moved on. The next room had a number of small cauldrons filled with a bubbling greenish liquid. Curious despite the substance’s revolting odor, Kel’Thuzad took a step forward, but a massive claw abruptly blocked his way.

“The master wishes you to remain among the living. Your time has not yet come.”

His breath caught in his throat. “It would have killed me?”

“There are many who will not serve the master in life. The fluid resolves that difficulty.” At Kel’Thuzad’s blank look, the crypt lord said, “Come. I will show you.”

Anub’arak took him to a cell that held two prisoners. Villagers, by their homespun clothing. The man was cradling the woman in his arms; she was ghastly pale and soaked in sweat. Alive, both of them, though the woman was clearly ill. Kel’Thuzad glanced at the crypt lord uneasily.

Her desperate glassy eyes found Kel’Thuzad and brightened. “Mercy, my lord! My body fails. I have seen what will happen next. One bolt of flame, I beg of you. Let me rest in peace.”

She was afraid of becoming the necromancer’s thrall. According to Anub’arak, she would have no choice. Kel’Thuzad looked away queasily. After all, she couldn’t live much longer anyway.

She struggled out of the man’s arms and clung to the cell bars. “For pity’s sake! If you will not aid me, at least take my husband to safety!” And she wept hopelessly.

“Hush, sweetheart,” the man murmured behind her. “I will not leave you.”

“Make her be quiet!” Kel’Thuzad whispered fiercely at Anub’arak.

“The noise distresses you?” With one lightning-quick motion, Anub’arak shot one claw through the bars and speared the woman through the heart. Then the crypt lord casually shook the corpse off onto the floor.

Her husband howled with anguish. Guiltily relieved, Kel’Thuzad began to turn away, but froze when the corpse started thrashing and arching against the stone floor. The male villager gaped in shock and fell silent.

The dead woman’s skin was changing color: shifting to a faintly greenish gray. Gradually the spasms died off, and she scrambled unsteadily to her feet. She rolled her head to one side, then shivered as she spotted her husband. “Guards, get this man out of here.” she rasped.

The guards didn’t move. With a groan, she raked her fingers through her tangled brown hair, and Kel’Thuzad got a good look at her face. Blood vessels were darkening under the skin, and her eyes seemed feral, crazed.

Her husband asked doubtfully, “My love? Are you all right?”

A bitter laugh escaped her and twisted into a snarl when he took a hesitant step toward her. “Don’t come any closer.”

The man ignored her protest and went toward her, but she shoved him away with enough force to send him flying. He hit the cell bars and slid down, stunned.

“Stay back.” Her speech was becoming more guttural. “Hurt you.” She wrapped her arms around herself, backed up until she bumped against the opposite side of the cell. “Hurt you, hurt you,” she whined, and something began to be wrong with the way she said it.

Uncomprehending, Kel’Thuzad watched her slowly, jerkily lift a hand to the hole in her chest. She hissed, grimaced, and brought her fingers to her mouth. Licked them. Sucked at them. Then in a blur of movement, she was leaping at her husband, lashing out, baring her teeth–

The man screamed, and blood spurted onto the cell floor. Kel’Thuzad flinched away. Closing his eyes didn’t help; he could still hear unspeakable sounds. Ripping, shredding. Chewing. A soft, wretched mewling that he very much feared meant the undead woman was aware of her actions on some level, but unable to stop herself.

Sickened and horrified, he teleported out of Naxxramas altogether, staggered a little distance away, and threw up. Finding a patch of unsullied snow, he scooped up handfuls and scrubbed viciously at his mouth and face. It felt as if he would never be clean again. What had he gotten himself involved in?

One by one, his scattered thoughts fell into place. The necromancer was no simple academic, interested in studying a widely condemned field of magic. Nor did he plan to stop at fortifying his home against attack. He was mass-producing a fluid that converted people into zombies. Naxxramas also had an enormous stockpile of supplies, weapons, armor, training grounds….

These weren’t defensive measures. They were preparations for war.

A sudden wind buffeted him with an unearthly shriek, and a group of cold wraiths coalesced in front of his eyes. He had read of them years ago in the Violet Citadel. The vague description of their cloudy, translucent forms had mentioned nothing of the frigid malice in their glowing eyes.

One of the wraiths drifted closer and asked, “Second thoughts? As you see, your little trick will not avail you. You cannot escape the master. At any rate, what could you hope to accomplish? Where would you go? More to the point, who would believe you?”

Fight or flight: those would have been the heroic choices. Heroic, but pointless. His death would serve nothing. By agreeing to become the necromancer’s apprentice, Kel’Thuzad bought himself time in which to bolster his own skills. With enough training, he could surpass the necromancer or catch the man off guard.

He nodded to the wraith. “Very well. Take me to him.”

The wraiths teleported him back to the citadel and escorted him downward through a series of halls and rooms that Kel’Thuzad knew he wouldn’t be able to remember later. At last, deep beneath the earth, he and the wraiths entered a huge cavern whose dank chill sank into his bones. In the center of the cavern was a dizzyingly tall spire of rock. Blanketed in snow, a set of stairs spiraled up the sides of the spire.

He and the wraiths began the ascent. His heart pounded with excitement and dread. When he realized that his steps were slowing, he sped up again. His resolution didn’t last long, however. It felt as if a weight was pulling at him. Evidently the long journey across Northrend had tired him more than he’d thought.

Far above him, at the top of the spire, he could barely make out a large chunk of crystal. Untouched by snow, it had a faint bluish gleam. There was no sign of the necromancer.

One of the wraiths used a frigid gust of wind to give him a push. His pace had been lagging again. Irritably he tugged his cloak closer and forced himself to keep climbing, though he was breathing hard.

Time passed, and a blast of sleet brought him back to full awareness. He had stopped in the middle of the stairs to lean on his staff. The air was foul and suffocating; he was panting by now. “Give me a moment,” he managed.

A wraith behind him said, “We cannot rest. Why should you?”

Grimly Kel’Thuzad resumed the climb and hunched his shoulders against the growing exhaustion. He raised his head with an effort and saw that the glimmering crystal was drawing close. At this distance, it looked like a jagged throne with hazy dark shapes inside it. There was a palpable aura of menace about the thing.

The wraiths brushed against him and startled him into crying out. Echoes of the sound reverberated throughout the cavern. He clutched at his fur cloak with clammy, trembling hands. His breath rattled in the back of his throat, and he had the sudden terrible urge to turn around and start running. “Where is the master?” he asked, and his voice was high and quavering.

No answer, just a storm of hail that lashed at him cruelly. He stumbled and recovered his footing. With each step, the throne looming above him felt more oppressive, pushing his head down, bending his spine. He could barely walk upright. Before long, he fell to his hands and knees.

The necromancer spoke directly to Kel’Thuzad then in a voice that was no longer even remotely kind. Let this be your first lesson. I have no love for you or your people. On the contrary, I intend to scour humanity from this planet, and make no mistake: I have the power to do it.

Relentless, the wraiths did not permit him to stop. Beyond humiliation, he abandoned his staff and began to crawl. The necromancer’s malevolence beat down upon him and pressed him deeper into the snow. Kel’Thuzad was shaking and whimpering, and o gods, he’d been wrong–stupidly, colossally wrong. This wasn’t fatigue. It was stark terror.

You will never catch me unaware, for I do not sleep, and as you should have already guessed, I can read your thoughts as easily as you might read a book. Nor can you hope to defeat me. Your puny mind is incapable of handling the energies I manipulate on a whim.

Kel’Thuzad had long since torn his robes, and his leggings were useless against the icy rock of the rough-hewn stairs. His hands and knees left bloody tracks behind him as he struggled up the last spiral. The throne radiated bone-chilling cold, and mist surrounded it. A throne not of crystal, but of ice.

Immortality can be a great boon. It can also be agony the likes of which you have not yet begun to fathom. Defy me, and I will teach you what I have learned of pain. You will beg for death.

He came within a few feet of the throne and could go no farther, pinned helplessly beneath the thing’s overwhelming aura of inhuman might and hatred. An unseen force bore down on him and ground the side of his face into the unyielding stone. “Please,” he found himself sobbing. “Please!” Further words escaped him.

Finally the pressure eased. The wraiths flitted away, but he knew better than to rise. Doubted, in any case, that he could. His eyes, however, unwillingly sought out his tormentor.

A set of plate armor was seated within the throne, rather than upon it. Kel’Thuzad might have thought the armor merely black, but, blinking hard, he saw that no light at all was reflected from its surface. In fact, the longer he looked, the more it seemed to devour all light, hope, and sanity.

The ornate spiked helm obviously doubled as a crown. It was set with a single blue gem and, like the rest of the armor, appeared empty. In one gauntlet, the figure clasped a massive sword whose blade had been etched with runes. Here was power. Here was despair.

As my lieutenant, you will gain knowledge and magic to surpass your most ambitious dreams. But in return, living or dead, you will serve me for the rest of your days. If you betray me, I shall make you into one of my mindless ones, and you will serve me still.

Serving this spectral being–this Lich King, as Kel’Thuzad was beginning to think of him–would assuredly bring Kel’Thuzad great power… and damn him for all eternity. But that knowledge came far too late. Besides, damnation had little meaning without the prospect of true death.

“I am yours. I swear it,” he said hoarsely.

In response, the Lich King sent him a vision of Naxxramas. Small black-robed figures stood in a broad circle outside on the glacier. Their arms, visibly wreathed in dark magic, rose and fell in time with a droning chant that eluded Kel’Thuzad’s understanding. Tremors shook the earth beneath their feet, but they kept casting.

You will go forth and bear witness to my power. You will be my ambassador to the living, and assemble a group of like-minded people to further my plans. Through illusion, persuasion, sickness, and force of arms, you will establish my hold upon Azeroth.

To Kel’Thuzad’s astonishment, the ice shifted and cracked, and the top of a ziggurat pierced the frozen ground. A building was being pulled up out of the soil. While the robed figures redoubled their efforts, the vast pyramid continued its impossible emergence. Chunks of dirt and ice flew outward with explosive force. Soon the entire structure had broken free of the earth’s embrace. Slowly but surely, Naxxramas rose into the air.

And this will be your vessel.

Troll Compedium

The Rise of Troll Civilization

The earliest known trolls belonged to the Zandalar tribe, from which all other trolls are descended. On the whole, the Zandalari valued knowledge above all else, but a significant portion of the tribe hungered for conquest instead. These disaffected trolls eventually departed to form tribes of their own. As time went on, what remained of the Zandalar tribe came to be regarded as an overarching priest caste for all trolls. The Zandalari worked tirelessly to record and preserve troll history and traditions, and these wise trolls acted to further the goals of troll society as a whole. Greatly respected by all other trolls, the Zandalari nevertheless remained apart from the day-to-day politics of their people.

About 16,000 years ago, trolls lorded over much of ancient Kalimdor, which was the only continent on Azeroth at the time. Out of the tribes that had split off from the Zandalari, two troll empires had emerged: the Gurubashi empire of the southeastern jungles and the Amani empire of the middle forestlands.

Several smaller troll tribes were also driven out of civilized lands and into the far north, where they settled in the region that would later be known as Northrend. These tribes founded a small nation known as Zul’Drak, but this kingdom never achieved the size or prosperity of the southern empires.

The Gurubashi and Amani empires had little love for one another, but their conflict rarely escalated into war. At the time, their greatest common enemy was a third empire: the civilization of Azj’Aqir. The aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and incredibly evil. The aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor.

The trolls fought the aqir for thousands of years, but never succeeded in winning a true victory. Eventually, due to the trolls’ persistence, the aqiri kingdom split in half. Its citizens fled to separate colonies in the far northern and southern regions of the continent. Two aqiri city-states emerged: Azjol-Nerub in the northern wastes, and Ahn’Qiraj in the southern desert. Although the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.

With the insectoids driven into exile, the two troll empires returned to business as usual. Neither civilization expanded much farther than its original boundaries.

Newer Foes: The Kaldorei

The night elves developed along the shores of the Well of Eternity, and so they were strengthened by its energies. Despite the trolls’ attempts to keep this new race from claiming further territories, the night elves built up a mighty empire that expanded rapidly across Kalimdor. Wielding fierce magics never before imagined by the trolls, the night elves soon threatened the two greatest empires in the world.

The night elves systematically dismantled the trolls’ defenses and supply chains. Unable to counter the elves’ destructive magics, the trolls buckled under the onslaught. The territories of the Gurubashi and Amani empires fragmented within only a few years, and the night elves’ shockingly quick victory incurred the trolls’ eternal hatred.

Eventually the night elves were burned by the arcane fires they had sought to control: the elves’ reckless use of magic lured the Burning Legion to the world of Azeroth. The demons crushed much of the night elves’ civilization. There are no records to indicate that the Legion attacked either troll civilization, but it is likely that battles took place across the breadth of the continent.

At the end of this terrible conflict, known today as the War of the Ancients, the Well of Eternity imploded. The resulting shockwave shattered ancient Kalimdor into several landmasses and drove the center of the continent far beneath the sea. Large tracts of land that once belonged to the Amani and Gurubashi empires still exist in the present-day lands of Quel’Thalas and Stranglethorn, respectively.

A Savage God

The long centuries following the Great Sundering were difficult ones for the troll race. The dauntless trolls rebuilt their ravaged cities and set about reclaiming some of their former power. Even so, famine and terror became commonplace within the broken kingdoms. The jungle trolls, driven to desperate ends, sought aid from ancient mystical forces. Both troll empires shared a central belief in a great pantheon of primitive gods, but the Gurubashi empire alone would fall under the sway of the darkest one.

Hakkar the Soulflayer answered the jungle trolls’ plea. Hakkar gave the trolls his secrets of blood and helped them extend their civilization across most of Stranglethorn Vale and certain islands in the South Seas. He brought the jungle trolls great power, but in return the bloodthirsty god required that souls be sacrificed to him.

His demands quickly escalated, and he grew impatient with his loyal priests, the Hakkari. He told them to find a way to summon him physically into the world, so that he might directly drain the blood of his victims. So vast was his hunger that he dreamed of devouring the lives of all mortal creatures. Most of the Hakkari had already begun to guess at his insatiable appetite, and they were horrified at the prospect of the damage he might wreak and the power he might gain if given the ability to feed unchecked. Nonetheless, the Atal’ai, a small extremist faction of the Hakkari, decided to do as Hakkar wished.

Civil War Among the Jungle Trolls

Before the Atal’ai could complete the summoning, the other jungle trolls, including the Hakkari, rose up in open revolt against the cruel god. Even the Zandalar tribe was drawn into the conflict, for they saw that Hakkar presented a deadly threat to the entire world. The magics that were unleashed laid waste to Zul’Gurub, but just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar’s avatar. Driven from the jungles, the Atal’ai were hunted nearly to extinction. Only a small group of Atal’ai escaped into the Swamp of Sorrows, where they secretly built a great temple to their god: the Temple of Atal’Hakkar.

Having helped fight the fanatical Atal’ai, the Hakkari hoped their role in carrying out sacrifices for Hakkar would go unpunished. They soon discovered otherwise. Once the more immediate threat of the Atal’ai had been eliminated, the jungle trolls turned on the Hakkari as well. Many former priests were tortured and executed in grisly public spectacles. Others were torn apart in mob violence. The luckiest Hakkari were simply stripped of all their possessions and forcibly ejected from Zul’Gurub. They were warned not to return on pain of death.

Bitter and desperate, the surviving Hakkari reached a terrible decision. They tracked down their former enemies, the Atal’ai, and offered to help them summon Hakkar into the world. Pleased by the suffering that the Hakkari had clearly undergone, the Atal’ai were convinced of the Hakkari’s change of heart, and accordingly welcomed them into the temple. The Atal’ai and Hakkari continued to do their god’s work there, preparing for his arrival into the physical world. The green Dragon Aspect, Ysera the Dreamer, soon learned of the evil priests’ plans and smashed the temple beneath the marshes. To this day, the temple’s ruins are guarded by mighty green dragons.

The remnants of the Gurubashi empire went their separate ways, claiming territories in the vast jungles of Stranglethorn Vale. These scattered tribes began fighting one another, and at length the Darkspear tribe, which was smaller than most of the other tribes, was driven off the continent altogether and took to the ocean. Hoping to avoid further conflict, they settled on a remote desert island.

A fragile peace settled over the broken empire. Nevertheless, trolls spoke of a prophecy that Hakkar would one day be reborn into the world, and on that day, he would consume it whole.

Defeat of the Amani Empire

The War of the Ancients and the Sundering both came about because the night elves had abused arcane magic. Still, the highest caste of night elves, the Highborne, refused to relinquish arcane magic. As a result, they were exiled from Kalimdor, and they sailed across the sea and landed in Lordaeron. These exiles renamed themselves the high elves.

As they pressed further inland, the high elves developed a blood feud with the forest trolls, who controlled most of the northern reaches of Lordaeron. Finally the weary elves reached a forested region that reminded them of their distant homeland in Kalimdor. Driving out the resident trolls, the high elves established the kingdom of Quel’Thalas.

Elven magi crafted monolithic Runestones along the borders of Quel’Thalas. These massive stones powered a magical shield intended to mask the elves’ magic from extra-dimensional threats and protect the land from invasion. The Runestones also frightened away the superstitious trolls for a time.

The hard-won peace of Quel’Thalas endured for roughly four thousand years, at which point the forest trolls gathered together and staged a vicious campaign to destroy the elven intruders forever. The high elves were hopelessly outnumbered. King Anasterian Sunstrider of Quel’Thalas desperately sought allies to aid him in the war, and so it came to pass that the king struck a partnership with the human nation of Arathor. The elves taught a small number of humans how to wield magic. With these new magi and the armies of Arathor, the high elves succeeded in destroying the trolls’ power base. The Amani empire would never fully recover from its defeat.

Forest Trolls and the First Horde

Early in the Second War, the isolationist elves took little interest in the war’s progress and provided only token support to the Alliance of Lordaeron. Then Warchief Orgrim Doomhammer offered the forest trolls a place in the Horde. If the trolls accepted, Doomhammer promised that the Horde would vanquish the high elves and assist the forest trolls in reestablishing the Amani empire.

The forest trolls’ leader, Zul’jin, declined the tempting offer at first. As a famous hero of the Amani tribe, he had accomplished an amazing feat by uniting all forest trolls under his rule. Still, the forest trolls were primarily interested in fighting the high elves, and Zul’jin was skeptical about the Horde’s plans. A short while later, human soldiers captured a war party led by Zul’jin. When the Horde rescued the trolls, Zul’jin changed his mind and agreed to an alliance with the Horde. A few tribes of forest trolls joined their new allies on the battlefield. Shortly thereafter, the Horde burned down the borderlands of Quel’Thalas and slaughtered many high elf civilians. Furious at this wanton destruction of life, the elves subsequently committed all their resources to the war.

By the time the Horde was driven back, however, the orcs and their allies had already achieved their true goal: to steal and desecrate many of the Runestones that powered the elves’ defensive shield. The warlock Gul’dan then used the pilfered stones to power his devious Altars of Storms.

Nevertheless, the Alliance ultimately won the Second War, and after a number of additional battles, most of the vanquished orcs on Azeroth were rounded up and placed in internment camps. In the war’s disastrous aftermath, many forest trolls were furious at the Horde’s failure to carry out its promise and deserted their former orc allies without a moment’s hesitation. Today only one tribe of forest trolls–the Revantusk tribe–is loosely affiliated with the Horde, much as the Wildhammer clan of dwarves is associated with, and yet not a member of, the Alliance.

Although the Second War ended some years ago, the Dragonmaw and Blackrock orc clans and their allies–among them two tribes of forest trolls–have not given up trying to defeat humanity. Referred to as the Dark Horde by outsiders, this group is led by the orc Rend Blackhand, who has named himself warchief. A force of approximately five thousand strong, the Dark Horde regards itself as the true Horde, and believes that Thrall and his followers are foolish weaklings. Rend’s forces reside in Blackrock Spire, and they have allied themselves with the black dragonflight.

Rebuilding the Horde

Before the Third War broke out, the courageous orc Thrall escaped his enslavement and began assembling a new Horde. This Horde would make no pacts with demons, nor would Thrall and his orcs seek further conflict with humans. Instead, at the urging of a prophet, Thrall led the revitalized Horde over the sea to Kalimdor.

The voyage grew perilous when a violent storm appeared and inflicted heavy damage on the orc fleet. Fearing that the ships would not reach Kalimdor intact, Thrall ordered the Horde to seek shelter in the cove of a nearby island. The elderly leader of the Darkspear trolls, Sen’jin, greeted the orc newcomers and warned them that a group of humans had established an outpost on the island.

Unfortunately the humans were not the only threat on the island. A group of murlocs captured Sen’jin, Thrall, and several other orcs and trolls. Thrall fought his way out of his prison cell and freed a number of other captives, but by the time he reached Sen’jin’s cell, the wise old troll was missing. The murlocs had taken him away in order to sacrifice him to a mysterious sea witch.

Despite Thrall’s best efforts, a murloc sorcerer succeeded in carrying out the sacrifice. Mortally wounded, Sen’jin revealed that he had seen a vision in which Thrall would lead the Darkspears from the island.

The sea witch was furious at the slaughter of her minions and the defilement of her sanctuary. She summoned powerful waves to batter the island. Regardless, Thrall and his forces managed to defeat further murloc attackers, repair the damaged fleet, and retrieve a number of troll survivors.

In Sen’jin’s honor, Thrall offered the Darkspears a place in the Horde and sanctuary in the kingdom he planned to establish in Kalimdor. Vol’jin, the son of Sen’jin, took control of the Darkspear tribe and accepted Thrall’s offer. After the orcs departed, a large group of Darkspears also sailed for Kalimdor. Vol’jin and the rest of the tribe weathered the sea witch’s anger, gathered all the supplies they could take with them, and joined their brethren roughly a year later in the new orc nation, Durotar. They made a home for themselves on the Echo Isles, just off the southeastern coast.

Further Turmoil For the Darkspear Tribe

The Darkspears were not to know peace for long. After the Third War, Grand Admiral Daelin Proudmoore led a large fleet of battleships against Thrall’s forces on Durotar. Proudmoore could not be convinced that this new Horde was any different from the corrupted Horde of the First War. Under heavy attack, the trolls were forced to evacuate to the mainland of Durotar, but the Horde managed to defeat the misguided admiral.

Much relieved, the Darkspear trolls began returning to the Echo Isles, only to be betrayed by one of their own. A witch doctor named Zalazane used dark magic to rob several other trolls of their free will, forcing them to obey him. As his influence spread, his army grew while the number of free Darkspears dwindled. Fearing that all of his people would fall to Zalazane’s insidious sorcery, Vol’jin ordered the tribe to abandon the Echo Isles.

Thus, the free Darkspear trolls left the islands and created the fishing village of Sen’jin on the Durotar coast, just northwest of the Echo Isles. Some Darkspears have remained in the village, and others have ventured farther afield. Vol’jin himself dwells in Orgrimmar, the capital city of Durotar. Orcs make up the majority of the city’s inhabitants, but there is a strong troll presence in the Valley of Spirits. Today the Darkspears and their allies frequently strike at Zalazane’s holdings on the Echo Isles, determined to win back the trolls’ first home on Kalimdor. In the meantime, Zalazane has not given up in his efforts to enslave his entire tribe, and so he continues to send his trolls to the mainland in order to drag further Darkspears under his sway.

The Undead Plague

The devastating undead plague began in Northrend after the Second War. There, from the depths of the Frozen Throne, the Lich King Ner’zhul afflicted a remote human village through his will alone: a morbid test meant to gauge the plague’s effectiveness. The infected villagers died, and when their zombified corpses rose soon after, they had become lumbering, mindless servants of Ner’zhul.The experiment was successful, but the Lich King was interested in nothing less than perfection. He contaminated every human inhabitant of Northrend, binding them to his icy will even as he continued to fine-tune his infernal disease.

Through the course of his experimentations, Ner’zhul insured that the affliction would specifically target humans for “undeath”. Though non-human races and creatures (and even the land itself) were susceptible to the plague, it was humanity in particular that Ner’zhul meant to scour from the world. As a result, infected flora and fauna reacted differently–diseased and decaying, but not truly undead, and not under the thrall of the Lich King.

Hence, while undead representatives certainly do exist among the ranks of the non-human races, these particular agents are examples of undead created through necromancy rather than the plague.

Once Ner’zhul’s adjustments were complete, his mind reached out to Dalaran, to the disgruntled human, Kel’Thuzad. The archmage answered the call, trekking through the arctic wastes of Northrend to eventually climb the steps of the Frozen Throne*. There he pledged to act as the Lich King’s lieutenant in exchange for immortality and untold power. He was then given cauldrons of concentrated plague to spread throughout the lands of Lordaeron via his acolytes in the Cult of the Damned, and soon dead villagers throughout the realm began to rise and walk again, marching against the living in obedient servitude to their new master.

And thus, the Scourge was born into an unsuspecting world.

Chapter VII: The Burning Crusade

Unbroken

Everything that is, is alive.

The words had become a mantra in his mind, a constant reinforcement of his newfound understanding. More importantly they were an epiphany, the key to unlocking a whole new universe of knowledge. And the epiphany was why he was here.

Nobundo took comfort in the words as he slowly negotiated Zangarmarsh’s forest of colossal mushrooms, their spores glowing green and red in the early morning mist. He traversed the creaky wooden bridges that stretched over the shallow marshland waters. In just a few moments he found himself at his destination, gazing up at the radiant underbelly of a mushroom that dwarfed all others. There atop its cap, the draenei settlement of Telredor awaited him.

He progressed with trepidation, leaning heavily on his walking stick and cursing the pain in his joints as he stepped onto the platform that would carry him to the top. He was worried, for he was still unsure how the others would react. There had been a time when his kind had not even been allowed to enter the settlements of the unaffected.

They are just going to laugh at me.

He took a deep breath of the cool, misty marsh air and asked it to give him courage for the challenge to come.

Once the platform came to a stop, Nobundo carefully shuffled through the arched entryway, down several shallow steps, and out onto the landing overlooking the settlement’s small plaza, where the assembly had already gathered.

He gazed down at the hard-set faces of the various draenei, whose disdainful, superior eyes stared up at him.

He was, after all, Krokul: “Broken”.

To be Broken was to be outcast and vilified. It was not right or just, but it was the reality he had been forced to accept. Many of his unaffected brothers and sisters could not understand how the decline of the Krokul could have occurred, and especially, as in Nobundo’s case, how one who had been so gifted and so favored by the Light could have fallen so far.

Though Nobundo himself did not know exactly how it happened, he did know when. He recollected with startling clarity the exact moment that marked the beginning of his own personal descent.

- Chapter 1 -

The skies wept when the orcs laid siege to Shattrath City.

It had been many long months since rain had graced the lands of Draenor, but now, almost as if in protest of the looming battle, dark clouds roiled overhead. Light showers drizzled over the city and the army outside its walls, increasing to a steady downpour as the two sides watched and waited.

There must be a thousand of them, Nobundo speculated grimly from his perch high atop the inner ramparts. Beyond the outer walls shadows moved among the torch-lit trees of Terokkar Forest. Perhaps if the orcs had taken the time to plan more carefully, they would have deforested the region outside in preparation for their attack, but these days the orcs cared little for strategy. For them there was only the thrill of battle and the immediate gratification of bloodshed.

Telmor had fallen, as had Karabor and Farahlon. So many of the draenei’s once-majestic cities now lay in ruins. Shattrath was all that was left.

Slowly the orc assemblage maneuvered into position, making Nobundo think of a great fanged serpent coiling itself in preparation to strike… a strike that would surely spell the end of Shattrath’s defenders.

Not that we are meant to survive anyway.

He knew full well that he and the others who had gathered here tonight were meant to be a sacrifice. They had volunteered to remain behind and fight this last battle. Their inevitable defeat would appease the orcs such that they would consider the draenei decimated and all but extinct. Those who had sought refuge elsewhere would survive to fight another day, a day when the scales would be more balanced.

So be it then. My spirit will live on, becoming one with the glory that is the Light.

Emboldened, Nobundo stood to his full height, his strong and athletic frame bracing for the events to come. His thick tail shifted anxiously as he settled his weight evenly between both leonine legs and ground the toes of his hooves into the solid stone masonry. He took a deep breath, tightening his hands around the shaft of his Light-blessed crystalline hammer.

But I will not go quietly.

He and the other Vindicators, holy warriors of the Light, would fight to the very last. He glanced to either side at his brethren stationed at intervals along the wall walk. Like him, they stood impassive and resolute, having reached their own peace with the destiny that now awaited them.

Outside, the war machines had arrived: catapults, rams, ballistae–siege engines of every description passing briefly through the torchlight. Their heavy apparatuses creaked and groaned ominously as they were positioned within striking distance of the walls.

Drumbeats sounded, sporadic at first, then quickly joined by more and more until the entire forest was alive with a rhythm that started soft like the rain, then grew to a persistent, thundering roll. Nobundo whispered a prayer, asking the Light to give him strength.

There was a deep rumbling and movement in the murky clouds overhead that echoed the frantic drumbeats below. For a second Nobundo wondered if perhaps the Light meant to answer his prayer with a display of power and fury beyond any he could hope to summon, a great beam of holy fire that would eradicate the entire savage, bloodthirsty army in one magnificent sweep.

A display indeed followed, but not of the holy powers of the Light.

The clouds thundered, swirled, and erupted, punched through by massive flaming projectiles that hurtled to the earth with meteoric speed and bone-jarring strength.

A deafening roar assaulted Nobundo’s ears as one of the objects passed perilously close, obliterating a nearby buttress and pelting him with flying debris. As if awaiting this signal, the multitudes outside pressed forward, their bloodcurdling war-cries rolling over the city as they mobilized with singular purpose: to destroy all within their path.

The rain’s intensity increased as the outermost walls shuddered from the strikes of massive stones slung by the crude catapults. Nobundo knew the outer walls would not hold. They had been constructed rather hastily: the wall sections extending above the depressed floor of the outer ring were an addition made in the last year, a defense made necessary by the orcs’ methodical extermination of his people and the subsequent realization that this city would be their final bastion.

Several brutish ogres went to work on penetrating a section of wall already compromised from the meteor assault. Two more of the massive beasts swung a gargantuan battering ram against the city’s main gates.

Nobundo’s brethren cast several attacks against the enemy, but wherever the draenei struck one attacker down, two more would take his place. The damaged wall section had begun to crumble completely. A flood of crazed orcs clamored on the opposite side, climbing over top of one another in a frenzy of bloodlust.

The time had come. Nobundo raised his hammer to the sky, closed his eyes, and cleared his mind of the overwhelming cacophony of battle. His mind called out, and his body felt the familiar warmth of the Light wash over him. The hammer glowed. He focused his intentions and directed the blessed, purging holy powers into the ogres below.

There was a blinding flash that briefly illuminated the entire battle scene, accompanied by a startled bellowing from the front line of orcs as the Holy Light seared through them, stunning them into silence and halting them long enough for several draenei warriors to focus on bringing down one of the giant ogres.

Nobundo’s momentary relief was crushed by the sound of splintering wood: the final successful thrust of the battering ram against the main gates. Nobundo watched as the Lower City defenders raced to meet the incoming tide of orcs and ogres and were immediately cut down. Nobundo called upon the Light again, directing his healing powers to whomever he could, but the opposition was simply too great. As soon as he healed a wounded draenei, that same warrior endured repeated, brutal attacks mere seconds later.

More ogres had gone to work on the weakened section of outer wall and were now succeeding in pushing through. The defenders, hopelessly outnumbered, were beset on either side.

The orcs were crazed, drunk on their bloodlust. As the outer ring filled with their number, Nobundo could see their eyes: they glowed, burned with a crimson fury that was at once mesmerizing and terrifying. Nobundo and the other Vindicators switched tactics, from healing to purging. Once again the city was bathed in brilliant radiance as scores of orcs were struck by the Light, the crimson glow dimming from their eyes momentarily as they slumped forward to be dispatched by the remaining draenei warriors.

Kra-koom!

The wall shook, and Nobundo’s hooves slid on the rain-slicked stone. He steadied himself and looked down to see one of the ogres pummeling away at the base of the buttress to his left with a tree trunk-sized club. He raised his hammer to the sky and closed his eyes, but his concentration was quickly broken by another sound….

Kra-KABOOM!

Not the ogre this time, but an explosion that originated from somewhere below but out of sight, knocking Nobundo off balance. He rolled to his side and glanced over the edge to see a fine red mist billowing out into Lower City. The few defenders who were left immediately began choking and retching. They doubled over, many of them dropping their weapons. The barbaric orcs made quick work of the sickened warriors, reveling in the carnage.

When the slaughter was finished, they glared upward, rabid in their desire to tear the defenders on the wall limb from limb. Several orcs climbed on the backs of the ogres, attempting to scale the sheer surface by hand. Their aggression and unbridled ferocity were staggering. The mist had spread throughout the entirety of Lower City and was now beginning to rise, slowly obscuring the bedlam below.

Nobundo heard a commotion behind him. Several orcs who had somehow broken through the inner circle’s defenses now stormed onto the rise.

Kra-koom!

The wall shuddered again, and Nobundo cursed the ogre below, who had undoubtedly returned to pummeling the buttress. A second salvo of flaming meteors fell from the sky as Nobundo readied to meet the oncoming crush of attackers.

He directed the fury of the Light into the first orc head-on. The green beast’s eyes dimmed, and he crumpled. Nobundo brought the crystal hammerhead down squarely on top of the orc’s skull, then yanked upward and swung left, feeling a satisfying crunch as the orc’s ribs shattered. He twisted and brought the hammer across at a downward arc into the side of another orc’s leg, shattering its kneecap. The beast howled in pain and fell forward off of the rampart.

The mist had worked its way onto the rise now, where it rolled out and covered the stone like a carpet. Nobundo and his fellow Vindicators fought on as the mist rose to chest level, then finally to their faces, stinging their eyes and burning their lungs.

Nobundo heard the death-cries of several of his companions, but he had lost sight of them in the dense red fog. Mercifully the attacks on him seemed to have abated; he stumbled back a step, stifling the urge to vomit. It felt as if his skull was about to burst.

Then he heard a horrific battle cry from out of the mist that chilled him to the bone.

A shadow approached. Nobundo struggled to see as his body wrenched in spasms. He tried desperately to hold his breath as out of the dense crimson mist stepped a tattooed, fiery-eyed terror… a massive orc covered in the distinctive blue of draenei blood, out of breath, twisting a wicked two-handed axe in his grip. His raven-hued hair clung to his thick chest and shoulders, and his lower jaw had been colored as black as pitch, lending his face the countenance of a skull.

Behind him scores of orcs rushed onto the rise. Nobundo knew that the end was near.

Kra-koom!

The wall shook once more. The nightmarish orc charged. Nobundo arched back. The blade carved a gash across his chest, rending his armor and numbing his left side. Nobundo answered with a swing of his hammer that crushed the fingers of the orc’s right hand, rendering it and the axe he held useless. Then, to Nobundo’s horror, the terrifying creature smiled.

The orc gripped him with his good hand, and the twin furnaces of his eyes bored into Nobundo… bored through him. Nobundo was forced to gasp for air. As he did, he felt the veneer of his will being stripped away. It was as if some manner of dark, demonic magic was at work, as if a part of his very essence was being obliterated, and it was an assault he had no answer for.

Kra-koom!

Nobundo vomited thick blood onto the orc’s face and chest. He closed his eyes and frantically, desperately hailed the Light, beseeching it to neutralize the orc long enough for him to mount a defense. He called out…

And for the first time since he had contacted the Light and been graced by its blessed radiance…

There was no answer.

Terrified, he opened his eyes and looked into the manic, fire-pit orbs of the orc, who opened his great mouth and bellowed, drowning out all other sound and threatening to shatter Nobundo’s eardrums. It seemed as if he was suddenly plunged into some kind of terrible, silent dream. The beast reared back and slammed its head into Nobundo’s face. Nobundo reeled backward, his arms flailing, the rain pounding down, those blazing eyes searing into his own as he fell… down, down, down through the mist, crashing into something large that grunted as it gave beneath him.

Still trapped in the silent nightmare, Nobundo saw the orc disappear from the edge of the wall. Nearby, the ruined buttress gave way, and a massive section of the upper ramparts fell, blocking out the rain and the sky and trapping Nobundo in a world of quiet darkness.

As he lay there, he thought about the ones who had gone into hiding, those he prayed would escape slaughter, those he loved and respected, those for whom he had given his…

Life. Somehow, he still clung to life.

Nobundo emerged from the black pit of unconsciousness only to find himself trapped in a choking, sightless confinement. His breath came in ragged, shuddering gasps, yet he still lived. He had no idea how much time had passed since… since the wall fell, since…

He reached out with his mind. Surely in the tumult of battle he had simply failed to concentrate hard enough to reach the Light, but now, now he could make contact, now surely he could…

Nothing.

There was no response.

Nobundo had never felt so helplessly lost and utterly alone. If the Light was out of reach and he died here, what would become of his spirit? Would the Light not receive him? Would his essence be condemned to an eternity of drifting through the void?

He had lived his life honorably. Yet… could this be some kind of punishment?

Even as his mind reached for answers, his hand reached out and immediately brushed against cold stone. He slowly became aware that he was lying in a very awkward position, that some softer but still formidable mass was packed tightly next to him, and that his left leg was most certainly broken.

He rolled to his right and took in a deep breath, trying to ignore the pain in his ribs and leg. Without recourse to the Light he could not heal himself, and so he would just have to live with the pain for now. At least the feeling had returned to his left side. And… he could hear the muffled noises caused by his movements, so his hearing had returned as well.

The fact that he was breathing meant that air was reaching him from somewhere. As his eyes continued to adjust, he spotted a pinhole, not of light, but simply a lighter shade of darkness than that which surrounded him. He reached out farther, and his hand landed on a familiar cylindrical object: the shaft of his hammer.

With what little strength he possessed, Nobundo gripped the handle just under the head, lifted and thrust in the direction of the pinhole. Chunks of masonry gave way, vaguely revealing a cramped passage created by the massive stone blocks and the angles at which they had fallen.

His ears were immediately greeted with the sound of muted screams, wails of pure terror issuing from some distance away. He used the hammer to pull his upper torso through the hole he created and into the tight space. As he did, he heard a deep moaning sound from the depths of the rubble behind him.

With a burst of strength he pulled himself the rest of the way into the passage, stifling the urge to cry out as his broken leg raked across the jagged stone threshold and sent lances of pain throughout his body. The labored moans continued. The stones around him shifted, and sand and dirt filtered down through the cracks. Quickly he dragged himself toward an irregularly shaped egress, where he spied the faintest hint of light.

Judging by the increased moans of the thing in the rubble, Nobundo guessed it was an ogre, and it was trying desperately to dislodge itself. Nobundo rolled onto his back and crab-walked with his elbows out into the night air while the ogre made another determined effort. Nobundo could see the full mound of debris now. The ogre bellowed in rage one final time, and the entire mass collapsed fully, sending a cloud of dust in all directions and cutting the outburst short.

Another cry immediately followed, however, from some distance away and above: the sound of a terrified female.

Nobundo turned and was greeted by a sight he would never forget, no matter how hard he tried from that day on.

The entire expanse of Lower City, lit by the moon and ambient firelight from above, had become a dumping ground for the bodies of the butchered draenei. And though the rain had stopped, the corpse mounds were still slick with vomit and blood and every manner of waste.

Nobundo’s heart withered at the sight of children among the dead. Despite their youth, many of them had bravely volunteered to stay with their parents, who knew all too well that the orcs would be suspicious of a draenei city where no children dwelled and would hunt the last of their kind to extinction. Still, a part of Nobundo hoped and prayed with all his might that the remaining children could be defended, that they would stay safe in the hiding places that had hastily been dug into the mountains. A foolish hope, he understood, but one he clung to nonetheless.

Could anything be more senseless than killing children?

Again his ears were assaulted by the screams of a female, accompanied by taunts and jeers. The orcs were celebrating, reveling in their victory. Looking up, he pinpointed the source of the noise: high above, jutting out from the cliffs of the Barrier Hills, the draenei had built Aldor Rise. There the orcs were torturing some poor female draenei.

I must try to stop them.

But how? Alone, with a broken leg, one against hundreds… one who had been abandoned by the Light, armed with only his hammer. How could he stop the madness unfolding above?

I must find a way!

Frantically he crawled over the corpses, slipping in the fluids, shutting the putrid stench and raw viscera out of his mind. He worked his way around the outer circle of Lower City, toward the base of the cliffs, where the wall met the mountain. He would find a way to climb up there. He would…

The screaming stopped. He looked up to see shadows silhouetted by moonlight. They carried a still form to the edge of the overlook and then swung, tossing the lifeless cargo down into the depths. It landed with a dull thud not far from where Nobundo lay motionless.

He crept forward, looking for any signs of life from the female… Shaka, he determined her name to be when he drew close enough to see her features. He had seen her many times before, though they had only spoken on brief occasions. He had always found her pleasant and engaging. Now she lay battered and bruised, her throat cut, her lifeblood drained. At least for her the pain was over.

Another scream issued from above, the voice of another female. Rage welled within Nobundo. Rage and frustration and an overwhelming desire for vengeance.

There is nothing you can do.

Desperately he gripped the hammer tightly and tried once again to call upon the Light. With its assistance maybe he could do something, anything… but once again his only answer was silence.

Something within urged him to get out as quickly as he could, to seek out the others in hiding, to live… to one day fulfill some greater purpose.

That is cowardice. I must find a way; I must.

But deep inside, Nobundo knew that this battle was over. If indeed some greater destiny awaited him, he must leave immediately. He would only die a meaningless death if he tried to make his way to the rise. Cries of anguish once more pierced the night air. Nobundo looked over to a section of the outer wall that lay partially ruined. It was a perilous obstacle, but not insurmountable, and it was not guarded.

The time is now; you must make your choice.

It was a chance. A chance to live and to someday make a difference once again.

You must make it through this. You must go on.

That long wail sounded again, but this time was cut mercifully short. Then the sound of orcish voices just around the bend of the inner wall drifted to him. It sounded as if they were rooting through the corpses, looking for something or someone. His time had run out.

Nobundo took up his hammer. Though it cost considerable time and effort and sapped what little strength he had left, he made it over the remaining bodies and through the gap in the wall.

As he shambled slowly, painfully into Terokkar Forest, female screams atop Aldor Rise began anew.

- Chapter 2 -

“Surely your survival is a sign, a message from the Light.”

“It blesses each of us in its own way. When the time comes, you will find it again.”

“I hope that is true, old friend. I just… I do not feel the same. Something within me has changed.”

“Nonsense. You are tired and confused, and after all you have been through, you cannot be faulted for either. Get some rest.”

Rolc exited the cave. Nobundo laid back and closed his eyes….

Cries.
The frantic pleas of the females.

Nobundo’s eyes snapped open. He had been here for several days now, in one of the few camps occupied by those who had gone into hiding before the battle. Yet he could not escape the heartrending screams of the women he had left to die. They called out to him every time he closed his eyes, imploring him to help them, to save them.

You had no choice.

But was that really the truth of it? He was not so sure. Recently Nobundo found it increasingly difficult to think clearly. His thoughts were muddy, disjointed. He sighed heavily and got up from his blanket on the stone floor, groaning as his sore joints protested.

He stepped out into the misty marshland air and worked his way through a sodden reed bed. Zangarmarsh was an inhospitable territory, but for the time being at least, it was home.

The wetlands had always been largely avoided by the orcs, and for good reason. The entire region was covered with shallow, brackish water; many of the flora and fauna were poisonous if not properly prepared; and many of the larger wetland creatures would eat anything that did not eat them first.

As Nobundo navigated several towering giant mushrooms, he heard raised voices: a commotion near the edge of camp.

He hurried to see what was happening. Three battered draenei, two male and one female, were being assisted by camp members past the perimeter guards. Another, unconscious, was carried behind them.

Nobundo shot a questioning glance to one of the guards, who responded to the unspoken enquiry: “Survivors from Shattrath.”

Galvanized, Nobundo followed the party back to the caves, where the survivors were carefully laid down on blankets. Rolc laid his hands on the unconscious one first, but was unable to awaken him.

The female, seemingly in a daze, was muttering, “Where are we? What has happened? I do not feel–something is…”

Rolc came and shushed her. “Just relax. You are among friends now. Everything is going to be fine.”

Nobundo wondered. Would everything be fine? Orcish hunting parties had already discovered one camp and wiped it out. And these four, how had they survived? What horrors had the female witnessed? What had driven the unconscious one to his catatonic state? Even more, the way they looked and behaved… Nobundo wondered if their injuries went beyond the physical: they appeared drained, dispirited.

They looked the way he felt.

Several days later the survivors had recovered sufficiently for Nobundo to feel comfortable asking them about Shattrath.

The female, Korin, spoke first. Her voice broke as she recounted the experience. “We were lucky. We stayed deep in the mountain, in one of the few hiding places that remained undiscovered… at least for the most part.”

Nobundo looked puzzled.

“At one point a band of the green-skinned monsters found us. The battle that followed was… I have never seen such things. Four of the men who had volunteered to defend our group were slaughtered, but they killed many of the orcs as well. Finally only Herac and Estes were left. They killed the brutal creatures that remained. They were savage beasts. And those eyes, those terrible eyes…” Korin shuddered at the memory.

Estes spoke: “There was an explosion. Moments later a putrid gas filtered into our hiding place, choking us, causing a sickness such as none of us had ever felt before.”

Nobundo thought of the unnatural red mist and quickly forced the memory away. Herac broke in. “It felt as if we were dying. Most of us blacked out. When we awoke, it was morning. The upper levels were deserted. We made our way into the Barrier Hills, and from there journeyed into Nagrand, where we were found many days later.”

“How many of you were there?”

Herac answered: “Twenty, maybe more. Mostly women, some children. Others trickled in days later, like the one who lies unconscious in the cave… Akama, they said his name is. We were told he caught a larger dose of the gas than any of the other survivors. Rolc is still unsure if he will ever…” Herac broke off and fell silent.

Estes continued, “Later we were split up and sent to different camps throughout Zangarmarsh and Nagrand. A precaution, so that if one of the camps were discovered by the orcs, we would not all be killed.”

“Were any of you priests or Vindicators–wielders of the Light?”

All three shook their heads. “I cannot speak for Akama, but Estes and I were simple craftsmen, unaccustomed to wielding a weapon of any kind. That was why we were assigned to the caves: to be a last line of defense.”

Korin asked Nobundo, “When you escaped, did any others make it with you? Were there more survivors? We heard the orcs in the lower levels, but we did not want to risk discovery, so we fled.”

Nobundo thought of the piled bodies in Lower City… heard the pleas from Aldor Rise, tried to force the tortured screams from his mind.

“No,” he answered. “There were no more that I know of.”

Seasons passed.

Velen, their prophet leader, had visited them two days ago… or was it four? Lately Nobundo found it harder to remember some things. Velen had come from one of the neighboring camps. His exact location remained a closely guarded secret, in case one of their number was taken alive and tortured. The draenei could not give up information they did not possess. At any rate, Velen had spoken to them about their future, about how they would have to lie low for quite a long time, possibly years, to watch and wait and see how events concerning the orcs would play out.

According to Velen, the greenskins had begun construction on something that seemed to be monopolizing their time and resources. The project had apparently diverted their attention from hunting down the surviving draenei, at least for the time being. What the orcs were building, not far from their base citadel in the scorched lands, appeared to be some kind of gateway.

Velen seemed to know a great deal more that he did not say, but he was after all a prophet, a seer. Nobundo thought the noble sage must know many things, things he and others were simply not wise enough to understand.

Nobundo watched now as Korin waded into the water with her fishing spear. Something about her appeared different. It seemed to him that her physique had changed in the past several weeks. Her forearms had grown slightly larger; her face looked drawn; and her posture had deteriorated. As improbable as it sounded, her tail seemed to have actually shrunk.

Herac and Estes approached, and Nobundo could have sworn he saw similar transformations in them. He looked down at his own forearms. Was it his imagination, or did they appear swollen? He had not felt right ever since… ever since that night. But he had assumed he would recover in time. Now he was becoming increasingly worried.

Korin approached. “I am finished for today. I need to go lie down.” She handed Nobundo her spear.

“Are you okay?” he asked.

Korin attempted a smile that lacked conviction. “Just tired,” she replied.

Nobundo sat atop the mountains overlooking Zangarmarsh, eyes closed. He felt tired, tired to his very bones. He had come here to be alone. He had not seen Korin in several days. She and the other two had holed up in one of the caves, and when he enquired as to their condition, his enquiries were answered with unknowing shrugs. As for the one called Akama, he was still unresponsive, barely hanging on despite Rolc’s continued efforts.

Something was drastically wrong. Nobundo knew it: he had seen the changes in himself and in the other survivors, Akama included. The rest of the camp knew it as well. They seemed to speak to him less and less, even Rolc. And just the other day, when Nobundo had returned to camp with a few small fish, he was told that they had plenty, that he should eat the fish himself… as if whatever malady was plaguing him and the others could be spread by touching the same food he had handled.

Nobundo was disgusted. Had his service meant nothing? He had taken to spending long hours here among the hilltops, quietly contemplating, forcing his mind to focus, trying desperately to achieve what still remained unattainable: access to the Light. It was if a door had been closed to him, as if the part of his mind that had been able to make contact simply no longer functioned, or worse yet, no longer existed.

Even simple musings such as these made his head ache. Lately it was becoming more and more difficult to articulate his thoughts. His arms had continued to swell, a swelling that would not go away, and his hooves had begun to splinter. Pieces of them had actually fallen away and not grown back. And all the while, the nightmares… the nightmares persisted.

At least the patrolling orcish war parties had grown less frequent. Reports had come in that whatever the orcs were constructing was nearing completion. And it did appear to be some kind of gateway, just as Velen had predicted.

Good, Nobundo thought. I hope they go through it, and I hope it carries them straight to their doom.

He arose and slowly, deliberately made his way back toward camp, grateful for the support of the hammer, which had grown so heavy in recent weeks that he carried it head down, using it more often than not as a walking stick.

Hours later he reached his destination and decided to see Rolc. Together they could call a meeting to address the issue of the increasing intolerance displayed by–

Nobundo stopped at the entrance to Rolc’s cave. Korin was there, lying on a blanket. She had now transformed so that she almost looked no longer like a draenei, but rather like some parody of their race. She was sickly and emaciated. Her eyes were milky, and her lower arms had swollen to a massive size. Her hooves had sloughed away to twin bony protuberances, and her tail was nothing more than a small nub. Despite her frail condition, she was struggling in Rolc’s arms.

“I want to die! I just want to die; I want the pain gone!”

Rolc held her firmly. Nobundo quickly approached, leaning close.

“Don’t be foolish!” He looked at Rolc. “Can you not cure her?”

The priest frowned at his friend. “I have tried!”

“Let me go! Let me die!”

A glow emanated from Rolc’s hands then, soothing Korin, subduing her gently until her exertions lessened and finally stopped completely. She broke down into racking sobs and curled into a fetal position. Rolc motioned with his head for them to leave the cave.

Once outside, Rolc fixed a stern gaze on Nobundo. “I have done all I know. It’s as if her body, like her will, has been broken.”

“There must be something that can–some way to–” Nobundo struggled to properly communicate his thoughts. “We have to do something!” he finally blurted.

Rolc was silent for a moment. “I worry for them, for you. We have received reports that Shattrath survivors in the other camps are undergoing similar changes. Whatever this is, it is not responding to any kind of treatment, and it is not going away. Our people are afraid that if measures are not taken, we will all be lost.”

“What are you saying? What has happened?”

Rolc sighed. “Just talk. For now. I have tried to be the voice of reason, but even I cannot defend you and the others for very long. And, truth be told, I am not sure that I should.”

Nobundo felt bitter disappointment in his friend, in the one person he thought he could trust, who was now succumbing to the same narrow-minded paranoia as the others.

At a loss for words, Nobundo turned and walked away.

Korin’s condition worsened, and the decision that Nobundo dreaded, that Rolc had spoken of, was finally rendered a few days later.

Nobundo, Korin, Estes, and Herac were gathered before the camp members. Some wore grim expressions; some appeared sad; others were unreadable. Rolc, for his part, simply appeared conflicted but resolved, like a hunter who prefers not to kill, but knows he must eat and is preparing to deal his prey a mortal blow.

As it turned out, it was Rolc the camp had chosen as their spokesperson. “This is not easy for me, for any of us….” He indicated the stoic assembly behind him. “But we have spoken with representatives from the other camps, and together we have come to a decision. We believe it would be in the best interests of everyone involved if those of you who have been… afflicted commune together, but… separate from those of us who remain in good health.”

Korin, looking particularly forlorn, spoke in a harsh rasp: “We are being banished?”

Before Rolc could demur, Nobundo broke in: “That is exactly what this is! They cannot solve our problems, so they… they hope to ignore us! They just want us to go away!”

“We cannot help you!” Rolc blurted. “We have no idea whether or not your condition is contagious, and your decreased physical abilities, your diminished mental faculties are a liability that we cannot afford. There are not enough of us left to take chances!”

“What of the other, Akama?” Korin asked.

“He will stay here in my care until he awakens,” Rolc responded, and then added, “if he awakens.”

“How kind of you,” Nobundo muttered, his words laced with sarcasm.

Rolc strode forward to stand defiantly before Nobundo. Despite his failing health, Nobundo straightened and looked Rolc squarely in the eyes.

Rolc said, “You have said that you wonder if perhaps the Light is punishing you with its silence, for your failure at Shattrath.”

“I gave everything at Shattrath! I was prepared to die so that you, all of you could live!”

“Yes, but you did not die.”

“What are you–are you saying I deserted?”

“I think that if the Light has abandoned you, it has done so with reason. Who are we to question the ways of the Light?” Rolc looked back at the others for support. Some of them looked away, but many did not. “Whatever the case, I think it is time you accepted your new place in the order of things. I think it is time you took the welfare of others into account….”

Rolc reached down and snatched the hammer from Nobundo’s hand.

“And I think it is time you stopped trying to be something you are not.”

- Chapter 3 -

It was a mistake to come here. Nothing has changed. You are still Krokul—you are still Broken.

No. They would listen. He would make them listen. There was, after all, the epiphany. Nobundo forced his eyes from the gathered assembly to the fountain in the center of the small plaza. From that water he asked for clarity.

He felt his thoughts resolve into focus. He thanked the water and, leaning heavily on his stick, forced himself to meet the sea of disapproving gazes below. There was a moment of awkward silence.

“This is nonsense,” he heard someone whisper.

When at first he tried to speak, his voice sounded small and hoarse, distant to his own ears. He cleared his throat and began again, louder. “I have come to… to talk to you about–”

“We are wasting our time. What can a Krokul have to say to us?”

More voices of dissent joined in. Nobundo faltered. His mouth worked, but his voice was lost.

I was right. This was a mistake.

Nobundo turned to depart, and looked up into the placid eyes of the prophet, their leader, Velen.

The seer fixed Nobundo with a critical gaze. “Going somewhere?”

***************

Nobundo sat atop one of the cliffs overlooking the scorched lands. They had not changed much in the last… how long had it been since he first ventured out here? Five years? Six?

When he and the others were sent away to the new camp for Krokul, as they had finally come to be called, Nobundo was angry, frustrated, and depressed. He went to the farthest spot possible in the only direction he was allowed. He had always meant to investigate the hills bordering Zangarmarsh, but at the base of those hills were camps of the “unaffected”, a region now off-limits to “his kind”.

And so he ventured here through the blistering heat, to the peaks high above the most desolate wastes on Draenor: wastes that had been lush glades before the orcs’ policy of hatred and genocide, wastes created by the warlocks and their twisted magic.

At least the orcs presented less of a problem these days. Some wandering orcish parties still patrolled, and they still killed the draenei on sight. The orcs were fewer in number, however: many of the green-skinned savages had departed through their gateway years ago and not returned.

As a result Nobundo had heard that his people were constructing a new city somewhere in the marsh. No matter, he thought. It is a city I will never be welcome in.

The changes in Nobundo and the others continued. Appendages appeared where before there were none. Spots and warts and strange growths spread across their bodies. Their hooves, one of the draenei’s most distinctive features, were entirely gone, replaced by things that now resembled misshapen feet. Nor was such change limited to the purely physical. Their brains struggled more and more to maintain higher functions. And some, some became lost completely, turning into vacant shells that meandered aimlessly, conversing with audiences that existed only in their minds. Some of those Lost Ones would simply wake up one day and wander off, never to return. One of the first to do so was Estes. Now Korin was left with only one of her companions with whom she had shared that dark time at Shattrath.

Enough, he thought. Stop putting it off. Do what you came here to do.

He put it off because part of him knew this time would be no different. But he would do it anyway, just as he had done every day for the past several years… because somehow, someway a part of him still maintained hope.

He closed his eyes, forced all extraneous thought from his mind, and reached out for the Light. Please, just this once… let me bask again in your radiant glory.

Nothing.

Try harder.

He focused with every ounce of concentration he had left in him.

“Nobundo.”

He nearly jumped out of his skin, his eyes snapping open as he put out a hand to steady himself. He looked around, up at the sky.

“I found you!”

He turned to see Korin and let out a deep breath, shaking his head.

You should have known better than to think the Light would favor you again.

She came and sat down next to him, looking worn and weathered and somewhat confused.

“How are you?” he asked.

“No worse than normal.”

Nobundo waited for more, but Korin simply stared out over the harsh vista.

Unseen by both of them, a figure peeked out from a nearby cluster of jagged stone, watching. Listening.

“Was there something you wanted to tell me?”

Korin considered for a moment. “Oh yes!” she said at last. “New member came to camp today. Said the orcs were… regrouping. Getting ready for something. They are led by some new… what are they named? The ones who make the dark magic?”

“Warlock?”

“Yes, I think that was it.” Korin stood and stepped forward, standing just a few inches from the edge of the cliff. She was silent for a long moment.

Not far away, the figure behind the stones departed as silently as he had come.

Korin’s eyes were distant, as was her harsh voice when she spoke, as if she were not entirely present. “What do you think would happen if I took a few more steps?”

Nobundo hesitated, unsure whether or not she was joking. “I think you would fall.”

“Yes, my body would fall. But sometimes I think my spirit would… fly? No, that’s not the word. What’s the word… to go up and up, like flying?”

Nobundo thought. “Soar?”

“Yes! My body would fall, but my spirit would soar.”

Days later Nobundo awakened, his head aching, his stomach empty. He decided to venture out and see if any fish remained from the previous night’s meal.

As he made his way out of the cave, he noticed that the others were gathered, staring upward, eyes shielded. He walked out from beneath a giant mushroom, raised his eyes, and was forced to shield them as well. His mouth fell open.

A rift had appeared across the early-morning crimson sky. It looked as if a seam had opened, tearing through the very fabric of their world, allowing dazzling lights and some kind of raw, unspeakably powerful energy to intrude. The rift wavered and danced like an immense, slithering snake made of pure light.

The ground began to quake. Pressure built up in Nobundo’s head, threatening to explode from his ears. Electricity crackled in the air; the hairs on Nobundo’s body stood up; and for a brief, maddening second it seemed as though reality itself was coming undone.

As Nobundo watched, for the briefest second the gathered Broken separated into multiple mirror images: some older, some younger, some not Broken at all but rather healthy, unaffected draenei. Then the illusion was gone. The ground shifted as if Nobundo were standing on the back of a cart suddenly spurred into motion. He and the others were flung to the mud, and there they stayed as the trembling continued.

After several moments the shuddering slowed and finally came to a stop. Korin was staring wide eyed at the rift, which was now resealing itself. “Our world is coming to an end,” she whispered.

Their world did not end. But it had come close.

When Nobundo returned to his familiar spot atop the mountain peaks the following day, he looked out onto a horizon gone mad. Smoke billowed into the sky, casting a black cloud over the land. The air burned his lungs. At the base of the cliff where he stood, a giant fissure had opened. Steam poured out, and when Nobundo leaned over, he could see a faint glow from deep within the earth.

Large chunks had been ripped from the desert floor and were inexplicably floating high in the air. And portions of the sky itself looked almost like windows to… something. It seemed as if Nobundo could glimpse other worlds in those windows, some distant, some seemingly nearby, but whether it was real or some trick of the catastrophe Nobundo could not say.

And everywhere, everywhere a palpable silence pervaded, as if all the creatures of the land had either died or scurried off to some remote hideaway. Even so, Nobundo felt as if he was not alone. For a brief instant he thought he caught furtive movement out of the corner of his eye. He scanned his nearby surroundings, half expecting to see Korin.

Nothing. Just his addled mind playing tricks.

Nobundo cast his eyes once more to the nightmarish vista before him, and he wondered if the near future would bring an end to all he had come to know.

But time passed and life, such as it was, went on. Reports filtered into the camp that entire regions had been utterly destroyed. Yet the world survived.

Battered, twisted, tormented… the world survived, and so did the Broken. They ate nuts and roots and what few fish they could find in the marshes. They boiled their water and sought shelter from storms the likes of which they had never seen, but they survived. As the seasons wore on, animals returned. Some of them were species that had not previously existed, but the animals did return. When the Broken were lucky enough to have a successful hunt, they fed on meat. They survived.

Most of them, at least. Just days ago Herac had disappeared. He had been distant and confused for many long months, and though Korin would not speak of it, both she and Nobundo knew that he had been close to joining the ranks of the Lost Ones. Herac was the last of Korin’s defenders from Shattrath, and Nobundo felt for her loss.

And though Nobundo would not speak of it, he wondered if he too might someday lose all control of his sanity and set out into the unknown, never to return, becoming little more than a memory, if that.

He continued his daily vigil, making his pilgrimage to the remote mountaintop, somehow maintaining hope that one day, if he had served his penance and earned its grace, the Light would shine on him once again.

Every day he returned to camp disappointed.

And every night he suffered the same terrible nightmare.

Nobundo stood outside Shattrath City, pounding his fists against the closed gates while the screams of the dying shattered the night air. In his waking mind he knew that this was yet another dream, another nightmare, and he wondered absently if this one would be the same as all the others.

He pounded repeatedly against the wood until his battered hands began to bleed. Inside, women and children died slow, horrific deaths. One by one the screams died out until a final, tormented wail remained. He recognized that cry: it was the voice that had echoed through the woods of Terokkar Forest as he had made his escape from the city.

Soon that cry faded also, and there was nothing left but silence. Nobundo stepped back from the gates, looking down at his frail, deformed, useless body. He trembled and wept, awaiting his inevitable awakening.

There was a creak as the gates slowly parted. Nobundo looked up, eyes wide. This had never happened before. This was new. What could it mean?

The massive doors revealed an empty Lower City, the inner walls and ramparts lit by a single large fire just inside the inner ring.

Nobundo stepped inside, drawn toward the warmth of the flames. He looked around, but there were no bodies, no sign of the carnage that had transpired beyond a few discarded weapons lying several feet in a radius around the fire.

There was a soft roll of thunder, and Nobundo felt a drop of rain hit his arm. As he took another step forward, the giant gates closed behind him.

He heard sounds then, shuffling noises emanating from beyond the firelight, drawing closer. He carried no weapons, not even his walking stick, and the knowledge that he was dreaming did nothing to diminish the danger he felt. He prepared to grab a cord of burning wood from the fire when he saw a female draenei step into the light.

The sporadic rain persisted.

At first he smiled, delighted to see that one of them had survived, but his smile quickly disappeared as he saw the bloody gash across her throat, the bruises on her body. Her left arm hung limp and useless at her side. She stared at him vacantly, yet something in her demeanor was… accusatory. As she drew nearer, he saw that it was Shaka. Soon she was joined by others, scores of them shambling forward from both sides, their eyes cloudy, their bodies bearing gruesome wounds.

The wind picked up, stirring the fire. The rain became a steady drizzle. One by one, the women bent down, retrieving the various weapons from the earthen floor, advancing. Nobundo grabbed a torch from the fire.

I wanted to save you! There was nothing I could do, he wanted to shout, but the words would not come. His movements felt slow, restricted.

The wind again grew stronger, blowing out the torch Nobundo held. The slain women drew closer, raising their weapons as the fierce wind whipped the flames of the campfire until it too died, leaving Nobundo in complete darkness.

He waited, listening… trying to hear sounds of their approach through the pouring rain.

Suddenly an icy grip closed around his wrist. Nobundo screamed….

And awoke. He felt drained, more tired than when he went to sleep. The dreams were taking their toll.

He decided the morning air might do some good. Perhaps Korin was awake, and they might converse.

He stepped out to where some of the others were gathered for their morning meal and enquired as to Korin’s whereabouts from one of the newer members.

“She left.”

“Left? Where? When?”

“Moments ago. She did not say where. She behaved strangely… said she was going to–what was the word?”

The Broken paused, thinking, then nodded in recollection.

“That is right. She said she was going to ’soar’.”

Nobundo ran as quickly as his legs would carry him. By the time he reached the mountain peaks, his lungs were on fire; he was coughing up thick green mucus; and his legs shook uncontrollably.

On the plateau leading to the cliff he saw her, standing at the edge looking down.

“Korin! Stop!”

She looked back, offered the slightest hint of a smile, then turned and pitched forward silently, disappearing into a thick cloud of steam.

Nobundo reached the edge and glanced over, seeing nothing but that faint glow far, far below.

You were too late.

He had failed once again, just as he had failed to save the women of Shattrath. Nobundo closed his eyes tight and called out to the Light with his mind: Why? Why have you abandoned me? Why do you continue to torment me? Did I not serve you faithfully?

Still no response. Only a gentle breeze drying the tears on his cheeks.

Perhaps Korin was right. Nobundo knew deep down exactly why she had done what she had: she had not wanted to become like the Lost Ones. Perhaps she had found the only way out.

This world had nothing left for him. It would be so easy to take those final steps, to walk off the edge and put an end to the misery.

Not far away a figure stepped out from behind jutting rocks, preparing to call out….

But even now, cast out by his own people, ignored by the Light, tormented by the souls of those he had failed to save… Nobundo found that he could not give up.

The breeze turned to a gush then, scattering clouds of steam and pushing so forcefully it backed Nobundo away from the edge. In its rushing he distinctly heard a single word: Everything…

Nobundo strained to hear. Surely his sanity had reached its end; surely his mind was playing tricks on him.

The figure near the rocks took cover again, maintaining its silent watch.

The wind picked up once more. Everything that is…

More words. What madness was this? This was not the work of the Light. The Light did not “speak”: it was warmth that pervaded the body. This was something new, something different. A final blast of wind rolled over the plateau, forcing Nobundo to take a seat.

Everything that is… is alive.

After all these years of pleading, Nobundo had finally received an answer; an answer that came not from the Light…

But from the wind.

Nobundo had heard of orcish practices that dealt with the elements: earth, wind, fire, and water. His people had witnessed some of the powers wielded by these “shaman” before the orcs’ murderous campaign, but such things were completely foreign to the draenei.

Over the next several days Nobundo returned to the cliff, where he heard whispers carried by the wind: reassurances that he was not alone, promises, and tantalizing hints that a wealth of knowledge awaited him. Sometimes the voice of the wind was calm and placating; at others it was insistent and forceful. All the while, a nagging doubt still lingered in Nobundo’s mind that perhaps he was going mad after all.

On the fifth day, as he sat near the cliff’s edge, he heard a rumbling sound like thunder, though the sky was clear. He opened his eyes and witnessed a great column of fire erupting beyond the cliff’s edge, rising from the fissure below. The flames spread out, and in their flickering dance he could see shifting, nebulous features. When the fire spoke, it sounded like a great and powerful storm.

Go to the mountains of Nagrand. High among the peaks you will find a place… where your true journey will begin.

Nobundo considered this, and answered: “To go there, I will have to pass through the camps of the unaffected, where my kind is forbidden.”

The fire expanded rapidly, and he could feel the heat on his face. Do not question the opportunity you are being given!

The flames subsided.

Walk with your head held high, for you are no longer alone.

Not far away, Nobundo’s longtime observer ducked back behind his concealment. And though he could not hear the elements as Nobundo could, he had seen the flames, seen their dancing features. Not surprisingly, if Nobundo could have looked into the eyes of the watcher, he would have seen absolute astonishment.

Over the next two days Nobundo made the arduous trek with the wind always at his back, always whispering in his ear. He learned that the orc shaman communed with the elements, but that their connection was severed when the orcs turned to practicing fel magic. He could have learned more, but many times it was difficult for Nobundo to understand, as if the communication was being filtered or dampened.

At several points along the route he thought he heard footsteps somewhere behind him. Always when he looked back, he sensed that whoever or whatever was following him had just ducked out of sight. He wondered if maybe it was the elements. Or a fabrication of his mind.

When he came at last to the camps of the unaffected, the sun had long since left the sky. Undoubtedly the watchmen had observed his approach, however, for two guards awaited him as he reached the camp perimeter.

“What is your business here?” the larger of the two guards asked.

“I mean only to pass through to the mountains.”

Some of the other camp members had emerged, eyeing Nobundo warily.

“We have strict orders. No Krokul are allowed in the camps. You will have to go elsewhere.”

“I do not wish to stay in your camp, only to pass through.” Nobundo took a step forward.

The larger guard thrust out his hand, shoving Nobundo backward. “I told you–”

There was a deafening clap of thunder then, and a black mass of clouds appeared where clear skies had been only seconds before, releasing a sudden deluge of rain. The wind that had gently urged Nobundo forward now gushed with fantastic strength, forcing the two guards backward. Most incredible of all, the wind and the stinging rain both moved around Nobundo to hammer against the two guards, who fell in the slick mud.

Nobundo witnessed the events, eyes wide in wonderment. “So this is what it is like”, he mused out loud, “to have the elements on your side.” He smiled.

The camp members sought shelter in the caves. The guards stared up at Nobundo in fear. For his part, Nobundo simply proceeded forward, leaning on his staff as he made his way slowly through the camp and finally to the foothills on the other side, leaving the residents of the camp shocked, scared, and confused.

The figure that had followed Nobundo stepped out from his hiding place behind one of the giant mushrooms. He dared not proceed for he was, after all, Krokul.

But the events that Akama had just witnessed planted a seed within him. Ever since he had awakened from his long sleep, he had felt nothing but despair and a needling dread of the future. But to see what this Krokul had just done, to see the elements rise to his defense stirred a feeling in Akama that he had feared long dead.

He felt hope.

With that newfound hope he turned and slipped quietly back into the marsh.

Many hours later, racked by fatigue, Nobundo scaled the upper reaches of the mountains and began seeing signs of fresh, verdant vegetation. When his pace slowed due to exhaustion, the wind pushed him on, and the very earth beneath his feet seemed to lend him strength. And though the rain continued, it seemed to land everywhere but on him, and it provided flowing streams from which Nobundo eagerly drank.

As he neared the peaks, he heard competing voices in his mind: one low and persistent, followed by the familiar sound of the wind, and finally the occasional rumbling of a fire. The voices seemed chaotic, clashing in their haste to commune with him, building to a cacophony that forced him to stop. Enough! I cannot understand all of you at once.

Nobundo summoned what little strength he had left and crested a hill that opened onto a lush vista. Here was Draenor as it had once been; fertile and serene, a beautiful garden-like refuge of cascading waterfalls and vibrant life.

You must forgive them: it has been too long since they have felt the tempering influence of the shaman. They are angry, confused, still reeling from the blow dealt to them.

“The cataclysm,” Nobundo said as he stepped farther into the tranquil setting. He knelt and drank from a pool of water and felt immediately rejuvenated. He felt his mind open up, his thoughts becoming a part of his surroundings as the surroundings in turn became a part of him.

The voice that answered him was at once clear and soothing, strong and robust. Yes. I was perhaps the least affected, but it has always been this way. It is a necessity that I adapt quickly, given that I provide the very foundations of life.

“Water.”

He felt more than heard the affirmation.

Welcome. Here in this quiet refuge the elements coexist in relative peace, and so our discourse with you will be easier, especially in the early stages of your journey, before you have learned to feel our intentions without thinking. True knowledge and understanding will take years, but if you stay the course, in time we will be yours to call upon… but never to command. Yet if you respect us, and your motives remain unselfish, we will never abandon you.

“Why have you chosen me?”

The cataclysm cast us all into turmoil and uncertainty. For a time we were lost. In you we sensed a kindred spirit: confused, neglected. It took time for us to recover sufficiently to reach out once again, but when we did, we hoped you would be… receptive.

To Nobundo it seemed almost too good to be true. But what of the Light? Was he forsaking it if he chose this new path? Was he turning his back on it? Was this a test?

The risk would be worthwhile if…

“Will I be able to use these abilities to help my people?”

Yes. The relationship between the elements and the shaman is one of synchronicity. The shaman’s influence helps to calm and unite us, just as our influence enriches and fulfills the shaman. When you have completed your training, you will be able to call upon the elements in times of need. If the elements deem your cause just, we will assist you in any way possible.

True understanding, as Water promised, took years. In time, however, Nobundo gained an understanding of the life-energies around him. From the largest creatures on Draenor to a single, seemingly insignificant grain of sand, he was keenly aware that everything in existence was alive with a vital energy, and that these energies were linked and dependent on one another despite geographic location and opposing forces. What was more, he could feel these energies as if they were a part of him, which as he now understood, they were.

The elements kept their bargain, and aspects of their nature were bestowed upon him. From Water he gained clarity and patience: for the first time in so many years, his thoughts were unclouded. From Fire he gained passion, a renewed appreciation for life, and the desire to overcome any obstacle. From Earth he gained resolve, a steel will, and unshakable determination. From Wind he learned courage and persistence: how to dig deep within and press on in the face of adversity.

Still, there was a key lesson that eluded him. He felt it, sensed that the elements were holding something back, something that he was simply not yet ready to understand.

And… there were still the nightmares. They had eased somewhat, but night after night Nobundo still found himself pounding on the gates of Shattrath while the screams of the dying rang in his ears. And now when he went beyond the gates and stood by the fire, when the reproachful dead appeared, they were accompanied by Korin.

He felt the soothing tone of Water: We sense that you are still… conflicted.

“Yes,” he answered. “I am haunted by the spirits of those who passed at Shattrath. Can the elements assist in this?”

The conflict rests not with the spirits of the departed, but within you. It is a conflict you alone must resolve.

“Will this inner struggle prevent me from realizing my true potential as a shaman?”

A sense of mirth radiated from the pools around him. Of all the elements, Water was the most lighthearted. Your conflict is reflected in the sky above, in the ground beneath you, in me, and especially in Fire. It is a reflection of nature’s eternal struggle to achieve and maintain balance.

Nobundo thought for a moment. “No matter how far my journey takes me, I suppose true understanding lies in the knowledge that the journey will never end.”

Good… very good. The time has come for you to take your next step, one that may prove to be the most important of all.

“I am ready.”

Close your eyes.

Nobundo did. He felt the earth seemingly fall away beneath him, felt the elements withdraw, and for a single terrifying second his mind was back in Shattrath, abandoned and left in the dark.

Then he felt… something. Something very different from the other elements. It felt immense: cold but not hostile. And in its presence Nobundo felt very, very small. Then, he felt this presence speak with a multitude of voices, both feminine and masculine, a harmonic symphony within and all around him.

Open your eyes.

Nobundo did. And again he experienced that sense of diminution, of insignificance as he witnessed a dark, never-ending expanse filled with myriad worlds. Some like Draenor, some great balls of ice and frost, some covered in water, some lifeless and barren.

And suddenly Nobundo understood… something seemingly so simple, yet a concept that had completely eluded his mind: there were countless worlds beyond. This much he had known, as his people had traveled to many worlds before settling on Draenor. But what Nobundo had failed to comprehend was that the power of the elements stretched far beyond as well. Each world had its own elements, its own powers to call upon.

And there was more. Out here in the void was another element, one that seemed to bind the worlds together, one composed of unspeakable energy. If he could call upon this one–but he knew immediately that he was far too inexperienced at this stage of his journey to commune with this mysterious new element. This was just a glimpse, a gift of understanding…

An epiphany.

- Chapter 4 -

Velen appraised Nobundo with his crystal blue eyes. Nobundo protested, “They will not listen to me! I do not think this was a good idea.”

Velen’s lip curved upward on one side. He wore that same expression that made Nobundo feel as if the Prophet was aware of so many things beyond Nobundo’s understanding. “After all you have been through, all you have overcome, are you really willing to give up now?”

“I cannot get them to see me as anything more than Krokul, despite what I may have to teach.”

“Perhaps the true problem does not lie with them.”

That is what the elements said, Nobundo thought.

As a result of their previous conversations, Nobundo had learned not to try and guess at what the Prophet was thinking, so he stayed silent and waited.

Velen continued, “I hear the screams in your mind: the women of Shattrath. I am aware of your heart’s burden. You have questioned whether or not your departure was an act of cowardice.”

Nobundo nodded, suddenly overcome with emotion.

“A part of you knew even then that it was imperative for you to survive, to embrace your greater destiny. And throughout so many trials from that day on, never once did you give up. That is why I chose you. Why the elements have chosen you. Our people call you Krokul, Broken, but I believe you may present us with our greatest hope.”

Velen extended a gentle hand to Nobundo’s shoulder. “Let them go. Let the screams be silenced.”

It was true. He was not a coward. Part of him had known, but in all that had happened since then, that part of him had gotten hopelessly lost. Nobundo let out a deep sigh, and somehow he knew right then that when he lay down to sleep that evening, the nightmare would not be waiting for him. He felt a sense of joy from the elements, as if they were… proud.

Velen smiled. “Now, for the good of all of us, go. Go and embrace your destiny.”

Nobundo returned to the landing. The gathered draenei were conversing among themselves, paying no heed to the frail figure above.

He raised his staff. Clouds gathered from a clear blue sky, casting a dark shadow onto the settlement. The draenei stopped their conversations.

Nobundo called out, his voice carrying across the marsh. “Watch and listen.”

A deluge of rain poured down. Lightning danced between the lamps surrounding the plaza, shattering the glass. The gathered draenei stared in awe.

“You have come here to learn. To one day wield these powers: the powers of the shaman.”

“But shamanism is an orcish practice!” one of the audience called out. Others joined in concurrence.

“Yes. A practice they abandoned in favor of communing with demons. Now we will journey the shaman’s path, a path that will lead us to a future where no one will kill our women…”

Nobundo paused, keeping his voice steady.

“Or our children. Where Krokul and unaffected will work together to realize a dream that has long been forgotten by our people: true freedom.”

The members of the assembly looked at one another, seeking approval from one another, measuring any continued resistance. Finally they all seemed to come to the same conclusion: they would listen.

“Your journey begins with these simple words….”

Nobundo smiled. The clouds above swirled. Lightning arced. Rain poured.

“Everything that is, is alive.”

Chapter VII: The Burning Crusade

The Story So Far…
Two years have passed since the founding of Durotar… Although the armistice between the mighty Horde and the noble Alliance has held, tensions between the two factions continue to mount as worldwide conflicts draw the two sides closer to all-out war.  Fighting has erupted in the strategic battlegrounds of Alterac Valley, Warsong Gulch, and Arathi Basin, and more recently in Eastern Plaguelands and Silithus.Even as these old enemies have renewed their quarrels, many ancient threats have resurfaced to menace the beleaguered races of Azeroth. As if spurred by unseen forces, dark agents have labored to push the world closer to the brink of oblivion.

Within Blackrock Spire, the legacy of the black dragon Deathwing continued to unfold as Nefarian followed in his father’s contemptible footsteps. With the aid of his sister Onyxia and the orchestrations of their human personas, Nefarian worked toward replenishing the black dragonflight. To that end, he created chromatic dragons: unspeakable hybrids of both red and black dragons.

Meanwhile, the priests of Hakkar enacted primitive rituals on behalf of their fiendish blood god. First, priests at the Temple of Atal’Hakkar succeeded in calling forth the god’s avatar. Then, within the crumbling ruins of Zul’Gurub, priests summoned the bloodthirsty, diabolical Soulflayer physically into Azeroth.

Nor was the spread of evil limited to the physical realm alone. Several green dragons, once Ysera’s trusted lieutenants, have been corrupted by the Emerald Nightmare, emerging from dream portals across the world to threaten the very lives they once protected.

Throughout Silithus, insect swarms surged as if guided by some malignant, ancient intelligence. Behind the gates of the Scarab Wall the merciless qiraji stirred once again. Empowered by the Old God C’Thun, the qiraji prepared their legions for a worldwide assault to avenge their bitter defeat at the hands of the night elves a thousand years ago.

Worst of all, the Lich King’s icy grip descended upon Azeroth once again as the Scourge renewed its assault against living and undead alike. Foreboding necropoli recently appeared over several major cities.  Alliance and Horde forces mobilized and drove the Scourge back. Nevertheless, questions remain. Was this defeat truly a setback for the Lich King? Or did this first attack further a different goal for the Scourge? Whatever the case, Kel’Thuzad is clearly setting the stage for a full-scale, apocalyptic invasion from his seat of power in Naxxramas.The heroes of the world have bravely faced these challenges and more, struggling to ensure the continued survival of their races. The greatest perils, however, remain unseen. Many of these new threats have the inhabitants of the world wondering if peace will ever find a home in Azeroth…

Shadows Return
Deep within Deadwind Pass, restless ghosts roam the darkened halls of Karazhan, where the demon-possessed wizard Medivh spent his final days. Tempted by rumors of the time-lost secrets kept within, adventurers have begun infiltrating the haunted tower. Within the secret passages of the arcane stronghold, horrific nightmares have awakened.Elsewhere, the brooding dragon Nozdormu stirs. The Timeless One has sensed a threat to his beloved timeways. Shadowy agents have infiltrated the Caverns of Time, attempting to sabotage three key historical events: Thrall’s escape from Durnholde, the monumental Battle of Mount Hyjal, and Medivh’s creation of the Dark Portal.  In the face of this overwhelming threat, Nozdormu is enlisting heroes to help him prevent the fabric of time from unraveling forever.With the future in peril, a relic of the past has also surfaced, radiating renewed energy. This relic has enabled Lord Kazzak to activate the current Dark Portal, thereby reopening the gateway to…The Shattered Realm of Outland

Here, before Draenor was torn apart by Ner’zhul’s portals, the orcs and draenei once lived in peace. Now this wasteland is ruled by the one-time defender of the night elves: the power-mad Betrayer, Illidan Stormrage.

Joined by Prince Kael’thas Sunstrider’s blood elves and the insidious, serpentine naga, Illidan maintains a tight hold on Outland and its multiple portals. The Burning Legion has set its sights on Outland as well, hoping to utilize the portals to gain access to numerous unspoiled worlds. Should the demons prove successful, no refuge would remain against their nihilistic crusade.

Furthermore, the demon lord Kil’jaeden has not forgotten Illidan’s failure to destroy the Lich King. Although Illidan still controls the mighty Black Temple, he anticipates the Burning Legion’s return and is preparing accordingly. He and his allies fight to ensure that Outland’s multiple portals remain tightly sealed while he strengthens his power base.

Even so, Illidan’s forces are not the only presence on Outland. Several other factions roam the scattered wastes as well.Bands of draenei remain, although many of them have devolved into Broken, warped shells of their former selves. Cut off from the Light, these Broken fight for their sanity and their lives.

In addition, much to Warchief Thrall’s horror, refugee orcs in the desolate region have discovered and embraced a new source of demonic corruption. Recently a new breed of fel orcs began streaming out of Hellfire Citadel, the Horde base of operations during the First and Second Wars. Though these savage orcs have made no secret of their presence on Outland, the source of their newfound corruption remains a mystery.

Using their dimensional fortress, Tempest Keep, the naaru have recently arrived on Outland as well. These energy beings recognize the strategic importance of the broken wastes and have vowed to defeat their sworn enemies–the Legion–at all costs. When most of the naaru set out to explore the ravaged territories of Outland, however, Kael’thas seized the opportunity to strike.

The blood elves assaulted the fortress, overcoming its automated defenses and taking command of the keep’s satellite structures. Kael’thas has now begun manipulating the fortress’ otherworldly technologies, using them to harness the chaotic energies of the Netherstorm itself.

Despite Illidan’s efforts to keep Outland’s portals closed, the Horde and Alliance have anticipated Outland’s role in renewed hostilities and ever more perilous threats. The denizens of Azeroth are thus preparing not only to battle each other, but also to face the inevitable onslaught of the Burning Legion. To that end, both Horde and Alliance have recruited new allies.Two bold new races have stepped forward to answer the call. Devastated by the recent Scourge invasion of Quel’Thalas, the resourceful, magic-addicted blood elves have rallied to rebuild much of their kingdom and take up the cause of the Horde. Meanwhile, the draenei, who once peacefully coexisted with the shamanistic orcs, have joined the Alliance to fight the Burning Legion and avenge past atrocities committed by the orcs…

Flight of the Drenaei

Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the three leaders of the eredar–Kil’jaeden, Archimonde and Velen–in exchange for their unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons–the first sentient members of the Legion, which would grow to immense size and decimate all life. Despite Velen’s warnings, Kil’jaeden and Archimonde decided to accept Sargeras’ offer. Velen despaired at his former friends’ decision and prayed for help. To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.

The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or “exiled ones”. As Sargeras returned to Argus and transformed many willing eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil’jaeden vowed to track Velen to the ends of creation.

Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru’s ideals.In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or “Exiles’ Refuge”. Kil’jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants.

Working through the shaman Ner’zhul, the demon lord gradually began corrupting the orcs. When Ner’zhul refused to serve the Legion’s agenda past a certain point, Kil’jaeden turned to Ner’zhul’s apprentice. Gul’dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei.

The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen.

The orcs went on to invade Azeroth through Medivh’s Dark Portal. Years later, after the Second War, Ner’zhul’s additional portals would tear Draenor to pieces.

Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep’s satellite structures and used it to escape to Azeroth. Now they search for allies in their never-ending battle against the Burning Crusade.

Legacy of the Blood Elves

Long ago the exiled high elves landed on the shores of Lordaeron. They struck out to find a new home, and after many battles with the trolls, established the kingdom of Quel’Thalas.Using a vial of sacred water stolen from the first Well of Eternity, the high elves created a fount of mystical power at a convergence of ley energies in Quel’Thalas. They named this fountain the Sunwell. Its potent arcane magic fed and strengthened the high elves, and soon the wondrous city of Silvermoon was established.

Protected by a magical barrier, the high elves enjoyed peace for roughly four thousand years, but that peace was not meant to last. The Amani trolls gathered an immense army and assaulted the elven kingdom. Vastly outnumbered, the high elves hastily struck an alliance with the human nation of Arathor. The elves taught a small number of humans how to wield magic. In exchange the humans aided the elves in destroying the trolls’ power base forever.

Over the following years the high elves returned to their reclusive ways, but during the Third War, the diabolical Prince Arthas Menethil brought battle once again to their doorstep. Arthas craved the power of the Sunwell and would stop at nothing to harness it. He invaded Quel’Thalas and wiped out most of its population. In the end, even King Anasterian Sunstrider lay dead.Additionally it became clear that the high elves had become addicted to the Sunwell’s arcane energies. Now that the source of their magic was gone, the few remaining high elves quickly grew ill and apathetic.

Prince Kael’thas, last of the royal line, returned from his studies in Dalaran to find Quel’Thalas in ruins. Thirsting for vengeance, he gathered the survivors, renamed them blood elves, and took a group of the strongest fighters to join Lordaeron’s campaign against the Scourge.

Due to human prejudice, Kael’thas was forced to accept the assistance of Lady Vashj and her reptilian naga. When the humans discovered that the blood elves had been working with the naga, Kael’thas and the others were imprisoned and condemned to death. Lady Vashj soon arrived to set them free, leading them through a portal and into the broken wastes of Outland.There, the elves met the one being capable of putting an end to their hunger: the renegade demon, Illidan Stormrage. Certain that the blood elves would die without Illidan’s assistance, Kael’thas agreed to serve the Betrayer. A lone representative, Rommath, was sent back to Azeroth with a message of hope for the blood elves remaining in Quel’Thalas: that one day Kael’thas would return to lead his people to paradise.

Rommath has made great progress in teaching the blood elves advanced techniques to manipulate arcane energies. With renewed purpose, the blood elves have now rebuilt the city of Silvermoon, though it is powered by volatile magics. Emboldened by the promise of Kael’thas’ return, the weary citizens of Quel’Thalas now focus on regaining their strength, even as they forge a new path into an uncertain future.

The Isles of Quel’Danas

Although the war against the Burning Legion continues to rage on Outland, the latest front has emerged on Azeroth itself. The Isle of Quel’Danas, located in the Eastern Kingdoms, has become the Legion’s most recent target in its ongoing mission of destruction. Kael’thas Sunstrider, former leader of the blood elves, has revealed himself as the Legion’s formidable new ally. Despite furious opposition from his own people, Kael’thas persists in his efforts, believing that he will obtain infinite power.

The Sunstrider dynasty began ruling the high elves, also known as quel’dorei, after their departure from Kalimdor long ago. Unlike their night elf ancestors, the high elves continue to embrace arcane magic in all aspects of their lives. Using a vial of sacred water stolen from the Well of Eternity, they established a new source of power for their people: the Sunwell. Though weaker than its source, it bathed the high elves in magical energy for thousands of years, allowing them to prosper in their new homeland.

But the Sunwell’s great power ultimately became a liability. After his corruption by the Lich King, Arthas and his Scourge army stormed through the high elf kingdom of Quel’Thalas, destroying Silvermoon City to gain access to the Sunwell. Arthas used the Sunwell’s magic to revive the necromancer Kel’Thuzad, and the fountain’s energies were irrevocably defiled.

The quel’dorei suffered many devastating losses at the hands of the Scourge. King Anasterian Sunstrider was among the countless dead, leaving his son, Kael’thas, to lead the harrowed survivors. An exceptional scholar of magic, Prince Kael’thas understood that the Sunwell’s contamination would eventually destroy his people. Faced with a terrible dilemma, he chose to destroy the Sunwell.

In the wake of these tragedies, most of the surviving high elves gathered under Kael’thas, and he renamed them the sin’dorei – “children of the blood,” more commonly known as blood elves – in memory of their fallen kin. Already burdened by grief, the blood elves weakened even further after being deprived of arcane energy. Lengthy exposure had made them dependent on magic, and some of the most fragile sin’dorei died from acute withdrawal. Although many of the healthier elves were capable of fighting their addiction, Kael’thas became preoccupied with finding a cure.

Increasing tensions with the Alliance complicated his hopes, leading the prince to side with Illidan Stormrage and Lady Vashj in Outland. In return for Kael’thas’ support, Illidan taught him how to siphon arcane energy from alternative sources to satisfy his cravings. Kael’thas passed these techniques along to his people in Quel’Thalas, who were led by Lor’themar Theron in his absence. Though far from ideal, draining magic in this way alleviated the high elves’ symptoms for short intervals.

Dissatisfied with the limits of arcane magic, the prince began consuming fel energy to acquire even greater power. Kil’jaeden, the leader of the Burning Legion, began to secretly entice Kael’thas with promises of salvation for the blood elves. The prince’s actions became increasingly controversial among some of the sin’dorei in Outland, who eventually banded against him. They settled in Shattrath City, calling themselves the Scryers.

After learning about the blood elf prince’s transgressions, Azeroth’s heroes attacked him in Tempest Keep, a fortress he had stolen from the naaru. Kael’thas suffered a horrific loss, barely managing to survive the defeat. Though brutally injured and deformed, the prince publicly declared his total allegiance to the Burning Legion. Since then he has assisted with the invasion of the Isle of Quel’Danas, his actions allowing the Legion’s demons to seize control of the Sunwell Plateau, the home of the ancient fountain.

When Kael’thas destroyed the magical reservoir, some of its essences lingered in the surrounding lands. The red dragon Korialstrasz gathered these remnants and disguised them as a human girl named Anveena Teague. For a time, she managed to live in safety, and she even developed her own personality and emotions. However, the Burning Legion learned of her existence and is now holding her captive in the Sunwell Plateau. With her immense power the Legion has opened a portal strong enough to facilitate Kil’jaeden’s materialization on Azeroth.

Fighters from Shattrath City have joined together as the Shattered Sun Offensive, journeying to the Isle of Quel’Danas to prevent the Legion’s invasion. Although the Shattered Sun Offensive’s outpost is constantly besieged, the defenders offer their support to adventurers launching assaults on the Sunwell Plateau and Kael’thas’ stronghold, Magisters’ Terrace. But this desperate coalition may not be enough to counter the terrible power of the Burning Legion’s supreme commander as he forces his way into Azeroth.